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Minecraft terrain, resources and crafting to build FtD functional blueprints.

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Hey, i was wondering if anyone has thought to try and merge the initial crafting and terrain block types and styles of minecraft with from the depths blueprint functionality? Buildings would be more stable (and creative) destructible terrain, along with using this terrain for resource types, would make for some interestingly creative solutions for resource gathering and exploration, along with changing the nature of tactics and strategy given the search for and competition over specific resources. you could (hypothetically) fight the deep water guard over a large coal vein. with a persistant world you could create combative units designed to disrupt other factions production efforts, like using artillery to destroy mines and factories.

Food for thought, although i'd imagine this would be taxing on a computer system.
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Minecraft terrain, resources and crafting to build FtD functional blueprints. - by Gazzmask - 2020-02-12, 04:51 AM

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