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Interesting Cutoffs

#1
So, having been building a new armour calculation spreadsheet I’ve noticed some interesting (if really obscure) bits of information regarding different materials.

For instance, it turns out that for AP values above 23 wood actually beats out metal in terms of E-HP for a given Cost... sure you need a lot of layers, but it’s an entertaining fact anyways.

The cutoff for Metal vs HA falls at ~91AP, and Wood beats out HA in terms of E-HP per unit weight above 43AP...

Yeah, armour vs Kinetic Damage is apparently still a bit odd Big Grin.


Nb. E-HP is the damage required to break a specified beam at a given AP value.
Skullsploder - FtD: where engineering reusable self-teleporting nukes is easier than putting.a bomb on a stick attached to a rocket.
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Messages In This Thread
Interesting Cutoffs - by Pyrotech51 - 2019-12-02, 10:39 PM
RE: Interesting Cutoffs - by UnderTrack - 2019-12-02, 11:33 PM
RE: Interesting Cutoffs - by Pyrotech51 - 2019-12-03, 12:41 AM
RE: Interesting Cutoffs - by UnderTrack - 2019-12-03, 01:09 AM
RE: Interesting Cutoffs - by Pyrotech51 - 2019-12-03, 01:09 AM
RE: Interesting Cutoffs - by UnderTrack - 2019-12-03, 01:11 AM
RE: Interesting Cutoffs - by Pyrotech51 - 2019-12-03, 01:15 PM

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