Not a member yet? Why not Sign up today
Create an account  

  • 3 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Proposal for campaign changes

#59
Fwiw I have tried to get several friends into this game with no success.  Most of them acclimate to other "building" games (Factorio, et al).  I think you [bricox01] hit some of the key issues.

Quote:2. Logic and real-life common sense need to reasonably translate. Your mileage may vary on this one. It's more a case of obviousness. Is it reasonably obvious what the player needs to do next? For FtD as it stands at present, obviousness is a significant issue.
The game doesn't need to be a realistic naval warfare simulator, but it does need to be at least internally consistent and it often fails in doing that.  And often the "fix" is just a simple matter of renaming and reorganizing already existing things.  A simple example:
"Fuel Engine" is a weird term, at least as a native English speaker.  Internal Combustion Engine.  Diesel Engine.  Gas Engine.  Any of these would make it clearer what you are getting...
The "fuel engine" doesn't turn a shaft in FTD.  You can't attach propellers to it.  You can only "attach" the Fuel Engine Generator, and really that is confusing because you don't attach it so much as it "IS" the fuel engine.  Bluh?  
Meanwhile steam engines have "turbines" which produce the "power", but they can also turn a shaft directly via the "piston" component.  Why does the "Base" component of Fuel Engines produce power but the "Base" component of Steam Engines does not?  Why are Steam Engines allowed to turn shafts directly, but Fuel Engines are not?
"Electric engines" - again, very weird terminology.  Electric Motor would be clearer.  But it's still moot... because these don't TURN things.  Apparently they also generate power, even though they're not called Generators.  I don't even know what's going on anymore and I have a few hundred hours into this game.
Basic Jet engines use electric power to produce thrust... just whaaaaaat?  Who is going to assume that is how it works if you're just starting out?  Bonkers.
On top of that  we have "Custom Jet Engines" which use fuel as one would expect. 
Why are spinblocks, dediblades, and turrets different things and do I use electric power or shaft power or what to make them go?
These could be streamlined into a single coherent system:
1) Blocks+Addons that burn fuel to create power.  (IE: Boiler, Fuel Engine Pistons, Jet Engine Combustors, etc)
2) Blocks that absorb that power to make things turn (Shafts) or to make electricity which fills batteries (Generators).
3) Blocks that can use electricity from batteries to turn things (Motors)
There is no reason the "Generators", "Shafts", and "Motors" can't be shared among all the different ways of making Power.

I realize this "simple" example got really drawn out, but the conclusion is that FTD seems like a collection of "hey this would be cool" features that have aggregated over the years and never been integrated into a "whole" unified game.  At some point they need to bite the bullet and polish things even if it means existing campaign designs need a rework or trip to the scrapyard.


Quote:A couple of those issues right now are the campaign and adventure modes. They're going to be the first stop for any new player.
One of the biggest hurdles I have faced in trying to introduce new players to FTD is that there just isn't a GAME anyplace in here.  It's a vehicle designer first and foremost with some tacked on missions as an afterthought.  You design a vehicle and go "great, now what do I do with it?"  I have not seen any details of the campaign overhaul that seem to address the core functionality, only more feature creep.  Sorry, but "Combat Merits" or whatever are not addressing the core weaknesses of the campaign which is that it is directionless and progression-less.  There is no "Game loop" in there.

You don't just launch the campaign and play, like you might start a new game in Factorio or Minecraft, etc.  You first dink around in the vehicle designer for 40 hours and THEN you can launch campaign and play for 20 minutes before you realize it's kind of janky.


Quote:Another major issue is one of identity. The game seems to trying to be both a real-time strategy and an action simulator at the same time, in addition to being a voxel building game.
Definitely.  The Avatar is very confusing at first, what with having "first person" and "detached camera" modes.  Compare this to Minecraft where you "are" the avatar all the time.  FTD feels very disjointed and the Avatar ends up feeling like a hinderance.  As I said above, you can't just jump in and "play" the game.  The campaign has no functionality or guidance for designing vehicles.  You will get overrun by DWG if you try to just "hop in" and wing it on the starting fortress, but this is the "obvious" thing for a new player to do.
Reply



Messages In This Thread
Proposal for campaign changes - by Nick Smart - 2019-08-19, 04:29 PM
RE: Proposal for campaign changes - by MarijusLTU - 2019-08-19, 05:23 PM
RE: Proposal for campaign changes - by Skyer - 2019-08-19, 05:19 PM
RE: Proposal for campaign changes - by Domanating - 2019-08-19, 05:54 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-19, 06:11 PM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-19, 06:50 PM
RE: Proposal for campaign changes - by Shrugger - 2019-08-19, 07:26 PM
RE: Proposal for campaign changes - by Nick Smart - 2019-08-20, 01:55 AM
RE: Proposal for campaign changes - by Eagle - 2019-08-19, 07:58 PM
RE: Proposal for campaign changes - by ABYAY - 2019-08-19, 09:46 PM
RE: Proposal for campaign changes - by IronFudge - 2019-08-20, 01:54 AM
RE: Proposal for campaign changes - by DelsGaming - 2019-08-20, 07:35 AM
RE: Proposal for campaign changes - by Nomadicus - 2019-08-20, 08:42 AM
RE: Proposal for campaign changes - by temeter - 2019-08-20, 09:29 AM
RE: Proposal for campaign changes - by Otharious - 2019-08-20, 02:58 PM
RE: Proposal for campaign changes - by elijos - 2019-08-20, 04:28 PM
RE: Proposal for campaign changes - by vyrus - 2019-08-20, 06:06 PM
RE: Proposal for campaign changes - by Eagle - 2019-08-22, 09:10 AM
RE: Proposal for campaign changes - by mrvecz - 2019-08-22, 05:39 PM
RE: Proposal for campaign changes - by SynthTwo - 2019-08-26, 05:37 AM
RE: Proposal for campaign changes - by joey101937 - 2019-08-26, 08:26 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-26, 10:29 PM
RE: Proposal for campaign changes - by Lincrono - 2019-08-27, 02:46 AM
RE: Proposal for campaign changes - by Iserion - 2019-08-27, 10:12 AM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-27, 07:26 PM
RE: Proposal for campaign changes - by Mr.YaR - 2019-08-28, 12:43 AM
RE: Proposal for campaign changes - by Pwnicus - 2019-08-28, 01:06 AM
RE: Proposal for campaign changes - by Normal69 - 2019-08-28, 08:37 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 10:25 AM
RE: Proposal for campaign changes - by riganthor - 2019-10-10, 11:42 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 02:50 PM
RE: Proposal for campaign changes - by TheOnly8Z - 2019-11-07, 08:10 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-04, 08:51 AM
RE: Proposal for campaign changes - by LoSboccacc - 2019-12-04, 06:53 PM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-04, 08:02 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-08, 02:09 AM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-11, 02:58 PM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-11, 02:28 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-14, 09:25 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-16, 10:49 AM
RE: Proposal for campaign changes - by CombatWombat - 2019-12-19, 09:15 PM
RE: Proposal for campaign changes - by UnderTrack - 2019-12-19, 11:17 PM
RE: Proposal for campaign changes - by UnderTrack - 2019-12-19, 11:53 PM
RE: Proposal for campaign changes - by UnderTrack - 2019-12-20, 12:28 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-21, 12:22 AM
RE: Proposal for campaign changes - by Normal69 - 2019-12-26, 12:01 PM
RE: Proposal for campaign changes - by LoSboccacc - 2019-12-26, 02:32 PM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-26, 05:11 PM
RE: Proposal for campaign changes - by LoSboccacc - 2019-12-27, 01:07 PM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-27, 03:02 PM
RE: Proposal for campaign changes - by UnderTrack - 2019-12-27, 03:13 PM
RE: Proposal for campaign changes - by LoSboccacc - 2019-12-27, 11:49 PM
RE: Proposal for campaign changes - by mrvecz - 2019-12-27, 11:59 PM
RE: Proposal for campaign changes - by riganthor - 2020-01-29, 11:39 AM
RE: Proposal for campaign changes - by mrvecz - 2020-01-30, 11:41 AM
RE: Proposal for campaign changes - by riganthor - 2020-01-30, 11:42 AM
RE: Proposal for campaign changes - by mrvecz - 2020-01-30, 03:29 PM
RE: Proposal for campaign changes - by DelsGaming - 2020-02-03, 07:47 PM
RE: Proposal for campaign changes - by DelsGaming - 2020-02-08, 10:41 PM
RE: Proposal for campaign changes - by Skyer - 2020-02-12, 03:49 PM
RE: Proposal for campaign changes - by Gamer as - 2020-02-12, 04:09 PM
RE: Proposal for campaign changes - by Mr.YaR - 2020-02-21, 03:03 AM
RE: Proposal for campaign changes - by LoSboccacc - 2020-03-03, 04:23 PM
RE: Proposal for campaign changes - by Gazzmask - 2020-03-12, 05:10 AM
RE: Proposal for campaign changes - by Mr.YaR - 2020-03-12, 03:48 PM
RE: Proposal for campaign changes - by Gazzmask - 2020-03-14, 12:05 AM

Forum Jump:


Users browsing this thread:
1 Guest(s)