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Proposal for campaign changes

#39
Sounds interesting, I suggest you to make it as something separate, and introduce this new variable of merits and mercenaries after fixing core strategic problems. You know I write this without any malice, as this is my favourite game and the best contact between developers and players.
Still thinking that bringing the strategy part up to the level of an everyday strategy game (like the thrice damned Supreme Commander 2) is higher priority - as balancing and taming what we have should precede any new unbalanced things we should hoard.

As a guideline I will detail my current beginning strategy in the Neter campaign - if someone downloaded my units or watched my YT channel, heshe knows that I am using every little gate, glitch, and funny setting available, as this is WAR, and anything possibble in-game are abiding the rules in game.

Neter campaign setting: 1:1 damage player:enemy, lowered the difficulty to expert because on godly I encounter _only_ godly enemies, and that could become boring. Localised resources as always.
I prefer to set resources from killing to the max, and sad because 80% and sinking cannot be set to another value (50% maybe?), as a lot of my units enjoy the protecting embrace of the sea, and able to regenerate from death.

Of course I am using terrain the best I can, trapping enemy ships just before land, or planes inside high mountains.

My unit collection are usually all terrain flying submarines and buildings (to avoid problems with terrain collision), they are either sub-units like Twin Guards, or working closely together (or resource group 1, repair bots/tentacles, intra-vehicle transmitters, mostly no or low energy, huge ammo blocks, internal turreted detection, mainly armour, at most a few shields).

At the beginning I immediately switch beginning buildings to a really tiny fortress for collection, and deploy 4 kinds of cheap underwater fortifications:
-simple torpedo building
-simple missile building with one functioning radar buoy (provide abovesea detection for all units)
-a little fort with a flak-turret, firing at torpedoes, missiles and enemies with flak, while shooting some antitorpedoes
-an armoured ammo cube (provides ammo boost all around)

These units usually strengthen and repair my other forces in the area, even in combat, eradicating torpedoes which are the only thing they should be afraid off, and slaughtering any DWG unit which comes my way.
At this time I usually launch some strategic-radar unit to see the incoming forces - which could be more in-depth (satellites blind to submarines, and vice versa for example).

After collecting enough resources via mining, killing, and the occasional capture, I have the bucks to build actually moving units, just various airships mainly built from cannons, with the ability to ram if the need arises.

With these groups I move northeast on DWG territory, making a channel directly to White Flayer waters, which I attack, and go to war. This will raise the ire of Lightning Hoods, too.
But what's happening, and why I do this?

Here are the answers:
-Onyx Watch will like me more and more (last time they let me in into their territories to freely mine their resource zones)
-when an AI unit goes thru enemy territory, they get damaged without battles (that means most WF and any LH units will be damaged till they reach my home base
-when an AI spawns a group of units, they aren't spending any resources from even limited zones (that's mean the DWG unit-killer fortressline produces more infinite resources in the long run, than conquering DWG would get me, while makes unnecessary to protect the eastern DWG infinite resource zone right at the mouth of the neighborHood)

So I have to protect a smaller territory inside "friendly" or at least enemy of my enemy territories, have more resources in the long run, while losing resources mostly via my attacking forces if they get defeated.

By the way, what was really the problem with vertically floating missiles?
Anti-avatar weapon controllers would make capturing hard enough without any further tweaking.

Stay EPIC!
From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
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Messages In This Thread
Proposal for campaign changes - by Nick Smart - 2019-08-19, 04:29 PM
RE: Proposal for campaign changes - by MarijusLTU - 2019-08-19, 05:23 PM
RE: Proposal for campaign changes - by Skyer - 2019-08-19, 05:19 PM
RE: Proposal for campaign changes - by Domanating - 2019-08-19, 05:54 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-19, 06:11 PM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-19, 06:50 PM
RE: Proposal for campaign changes - by Shrugger - 2019-08-19, 07:26 PM
RE: Proposal for campaign changes - by Nick Smart - 2019-08-20, 01:55 AM
RE: Proposal for campaign changes - by Eagle - 2019-08-19, 07:58 PM
RE: Proposal for campaign changes - by ABYAY - 2019-08-19, 09:46 PM
RE: Proposal for campaign changes - by IronFudge - 2019-08-20, 01:54 AM
RE: Proposal for campaign changes - by DelsGaming - 2019-08-20, 07:35 AM
RE: Proposal for campaign changes - by Nomadicus - 2019-08-20, 08:42 AM
RE: Proposal for campaign changes - by temeter - 2019-08-20, 09:29 AM
RE: Proposal for campaign changes - by Otharious - 2019-08-20, 02:58 PM
RE: Proposal for campaign changes - by elijos - 2019-08-20, 04:28 PM
RE: Proposal for campaign changes - by vyrus - 2019-08-20, 06:06 PM
RE: Proposal for campaign changes - by Eagle - 2019-08-22, 09:10 AM
RE: Proposal for campaign changes - by mrvecz - 2019-08-22, 05:39 PM
RE: Proposal for campaign changes - by SynthTwo - 2019-08-26, 05:37 AM
RE: Proposal for campaign changes - by joey101937 - 2019-08-26, 08:26 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-26, 10:29 PM
RE: Proposal for campaign changes - by Lincrono - 2019-08-27, 02:46 AM
RE: Proposal for campaign changes - by Iserion - 2019-08-27, 10:12 AM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-27, 07:26 PM
RE: Proposal for campaign changes - by Mr.YaR - 2019-08-28, 12:43 AM
RE: Proposal for campaign changes - by Pwnicus - 2019-08-28, 01:06 AM
RE: Proposal for campaign changes - by Normal69 - 2019-08-28, 08:37 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 10:25 AM
RE: Proposal for campaign changes - by riganthor - 2019-10-10, 11:42 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 02:50 PM
RE: Proposal for campaign changes - by TheOnly8Z - 2019-11-07, 08:10 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-04, 08:51 AM
RE: Proposal for campaign changes - by LoSboccacc - 2019-12-04, 06:53 PM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-04, 08:02 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-08, 02:09 AM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-11, 02:58 PM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-11, 02:28 PM
RE: Proposal for campaign changes - by bricox01 - Yesterday, 09:25 PM

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