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Proposal for campaign changes

#29
(2019-08-19, 04:29 PM)Nick Smart Wrote: ..snip..
The other changes to campaign are to remove garrison locations and just have roaming fleets under the control of a much smarter and more interesting AI mastermind (one for each faction). And this will factions to fight other factions (of course).

And finally we need do something about boarding and capturing and loot from that

What do you think of this proposal?

From a gamers perspective (not C.M and all that), these are the two things from the whole proposal I like and would love to see some ideas for the capping and loot from the community too.

I am not seeing why as a player we would need to make alliances or use mercs or have our own constructs turned into mercs, we should be able to tackle things solo, however, proving to be highly difficult but doable (unless we crank the difficulty to something drastic) and players would have the option to make an alliance, use mercs turn our constructs to mercs for the AI to use.

I cannot imagine FtD doing the whole teleporting constructs to areas magically unless we have some new tec involved giving the ability to teleport constructs.
Tec could be a "gate" that the AI and player can build, and it would need to be big enough for the construct to theoretically pass through.

This would also mean that the construct in question needs to travel to the closest "gate" of their faction. I just cannot live with the whole magically wooshed away.
If the "gate" idea was to be considered, it would also need to use vast amounts of stored power, power consumption could depend on the volume and distance and also an energy cost just to turn it on which depends on size too. This could give us more incentive to use forts as the "gate" can only be used with forts, which requires A LOT! of power so even the forts would start to take some kind of shape rather than just a mining platform with an RTG or two and miners.

This is also the same for calling in more ammo.

The player could make a flyer which would be designated ammo resupply or material resupply (if playing localised/ centralised material).
The way I would love to see this work would be that we need to make the flyer that does the drop:
*It would be docked at a fort that is producing ammo, which again expands the use of forts and their importance.
*Rules to follow like max volume, speed, max altitude, (no weapons?), max amount of ammo it can carry.. etc.. Thus making it vulnerable to attacks in the battle, altitude would "need to be low" as its making an "airdrop"
The flyer would fly in from one side of the battle area and flies straight out to the opposite side.
Now as we would be in battle and our flyer is "supposed" to be docked at the fort... In this instance, I would propose that the closest fort to the battle which holds an ammo resupply drone would only then have the flyer teleported (at the start of the battle) but held out of battle (even keeping the wireframe of it invisible) and only put into play after X seconds of calling for an ammo resupply. I say this as we cannot have the flyer fly from the dock to our battle while we are already in battle.

In terms of exchanging rewards / getting rewards, one idea I have revolves around kills is:
what if AI's could put a mark on a group of or single construct that they want to be destroyed asap like an assassination "mission" which other factions can respond to. This could also lead to a 3-way battle, 4 way... etc, the player could be rewarded with what was mentioned or in materials, construct/s that are already in play somewhere on the map, "intel" perhaps it would be a satellite opening up some fog of war(could be made neutral, so that its never attacked), positive rep with a faction which could help in diplomacy and setting up an alliance or fixing rep from "hated to liked" .

In short, I would like to see certain features and functions tied behind things that the player has to make, rather than pooof "I'm here" or the ammo supply goes from 0 to X with a click of a button :/
Check out my Lets play of From The depths >here<
As well as other games Big Grin
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Messages In This Thread
Proposal for campaign changes - by Nick Smart - 2019-08-19, 04:29 PM
RE: Proposal for campaign changes - by MarijusLTU - 2019-08-19, 05:23 PM
RE: Proposal for campaign changes - by Skyer - 2019-08-19, 05:19 PM
RE: Proposal for campaign changes - by Domanating - 2019-08-19, 05:54 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-19, 06:11 PM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-19, 06:50 PM
RE: Proposal for campaign changes - by Shrugger - 2019-08-19, 07:26 PM
RE: Proposal for campaign changes - by Nick Smart - 2019-08-20, 01:55 AM
RE: Proposal for campaign changes - by Eagle - 2019-08-19, 07:58 PM
RE: Proposal for campaign changes - by ABYAY - 2019-08-19, 09:46 PM
RE: Proposal for campaign changes - by IronFudge - 2019-08-20, 01:54 AM
RE: Proposal for campaign changes - by DelsGaming - 2019-08-20, 07:35 AM
RE: Proposal for campaign changes - by Nomadicus - 2019-08-20, 08:42 AM
RE: Proposal for campaign changes - by temeter - 2019-08-20, 09:29 AM
RE: Proposal for campaign changes - by Otharious - 2019-08-20, 02:58 PM
RE: Proposal for campaign changes - by elijos - 2019-08-20, 04:28 PM
RE: Proposal for campaign changes - by vyrus - 2019-08-20, 06:06 PM
RE: Proposal for campaign changes - by Eagle - 2019-08-22, 09:10 AM
RE: Proposal for campaign changes - by mrvecz - 2019-08-22, 05:39 PM
RE: Proposal for campaign changes - by SynthTwo - 2019-08-26, 05:37 AM
RE: Proposal for campaign changes - by Jon - Community Manager - 2019-08-26, 07:06 PM
RE: Proposal for campaign changes - by joey101937 - 2019-08-26, 08:26 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-26, 10:29 PM
RE: Proposal for campaign changes - by Lincrono - 2019-08-27, 02:46 AM
RE: Proposal for campaign changes - by Iserion - 2019-08-27, 10:12 AM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-27, 07:26 PM
RE: Proposal for campaign changes - by Mr.YaR - 2019-08-28, 12:43 AM
RE: Proposal for campaign changes - by Pwnicus - 2019-08-28, 01:06 AM
RE: Proposal for campaign changes - by Normal69 - 2019-08-28, 08:37 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 10:25 AM
RE: Proposal for campaign changes - by riganthor - 2019-10-10, 11:42 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 02:50 PM
RE: Proposal for campaign changes - by TheOnly8Z - 2019-11-07, 08:10 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-04, 08:51 AM
RE: Proposal for campaign changes - by LoSboccacc - 2019-12-04, 06:53 PM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-04, 08:02 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-08, 02:09 AM

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