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Proposal for campaign changes

#23
I'm exited to see a lot of good ideas floating around here!

I nearly never board enemy vessels, and I think that a slight continuous resource starvation with the player faction would sort of enforce building better and more specialised, rather than just plonking doom-dreadnoughts. So that's my opinion on that. I'd like to keep rambot though. I often spend tens of minutes just walking around my ships as they sail to waypoints for the peaceful serenity, the sound of the waves, the creaking hulls, ...

A better simulated boarding mechanic using crews quarters, campaign map detection limits and the like sound great. An incentive to build radar stations?

I think you're (@Nick) thinking in the right direction with the combat award system. As many people have pointed out though, the implimentation might leave to be desired and could be a bit less gamey. I think that we really do need a system for big faction on faction brawls that directly influence our relations with all of them, and more importantly diversity of gameplay!
In that regard, I hope something really good comes out of the ongoing debate, and if we get the vanilla system proposed in OP, I honestly wouldn't mind that much either.

I'll just drop two more ideas here though

more indepth non-combat gameplay in campaign
I myself would think that an incentive to build our own airfields/dockyards/villages would be totes awesome. From the depths is currently very freeform, but a more conventional basebuilding RTS aspect might make things more interesting in my humble opinion.

Map nodes: we currently have a good example in the form of resource zones, but it would be cool if civilian outpost would belong to an independant faction and fighting over them would offer benefits, just like aforementioned radar station locations, missile silos (with missiles strikes!), ...
Mainly to make the map more interesting, and to have high value targets worth contesting on the overworld map!

Thirdly: Suggestion to add a feature to update the economy style and make forts more useful for the player <<<This, very much!!

Finally: Make Oil a seperate resource again, to make fuel a less trivial commodity.

I will add that I myself play with a bunch of RP rules in my own playthroughs in newer versions - All aircraft must fly sorties, the range of which is dependant on their volume/fuel reserves, dockyards and research stations of specific worth must be constructed before larger units are buildable/advanced tech is unlocked ...
I cannot speak for others, but in the current environment they do enrich the game!

Ramble over.
Imperium Age of Sail Campaign Custom Campaign Dev Idea -> Check it out here!

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Messages In This Thread
Proposal for campaign changes - by Nick Smart - 2019-08-19, 04:29 PM
RE: Proposal for campaign changes - by MarijusLTU - 2019-08-19, 05:23 PM
RE: Proposal for campaign changes - by Skyer - 2019-08-19, 05:19 PM
RE: Proposal for campaign changes - by Domanating - 2019-08-19, 05:54 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-19, 06:11 PM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-19, 06:50 PM
RE: Proposal for campaign changes - by Shrugger - 2019-08-19, 07:26 PM
RE: Proposal for campaign changes - by Nick Smart - 2019-08-20, 01:55 AM
RE: Proposal for campaign changes - by Eagle - 2019-08-19, 07:58 PM
RE: Proposal for campaign changes - by ABYAY - 2019-08-19, 09:46 PM
RE: Proposal for campaign changes - by IronFudge - 2019-08-20, 01:54 AM
RE: Proposal for campaign changes - by DelsGaming - 2019-08-20, 07:35 AM
RE: Proposal for campaign changes - by Nomadicus - 2019-08-20, 08:42 AM
RE: Proposal for campaign changes - by temeter - 2019-08-20, 09:29 AM
RE: Proposal for campaign changes - by Otharious - 2019-08-20, 02:58 PM
RE: Proposal for campaign changes - by elijos - 2019-08-20, 04:28 PM
RE: Proposal for campaign changes - by vyrus - 2019-08-20, 06:06 PM
RE: Proposal for campaign changes - by Carolus Magnus - 2019-08-21, 11:34 AM
RE: Proposal for campaign changes - by Eagle - 2019-08-22, 09:10 AM
RE: Proposal for campaign changes - by mrvecz - 2019-08-22, 05:39 PM
RE: Proposal for campaign changes - by SynthTwo - 2019-08-26, 05:37 AM
RE: Proposal for campaign changes - by joey101937 - 2019-08-26, 08:26 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-26, 10:29 PM
RE: Proposal for campaign changes - by Lincrono - 2019-08-27, 02:46 AM
RE: Proposal for campaign changes - by Iserion - 2019-08-27, 10:12 AM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-27, 07:26 PM
RE: Proposal for campaign changes - by Mr.YaR - 2019-08-28, 12:43 AM
RE: Proposal for campaign changes - by Pwnicus - 2019-08-28, 01:06 AM
RE: Proposal for campaign changes - by Normal69 - 2019-08-28, 08:37 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 10:25 AM
RE: Proposal for campaign changes - by riganthor - 2019-10-10, 11:42 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 02:50 PM
RE: Proposal for campaign changes - by TheOnly8Z - 2019-11-07, 08:10 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-04, 08:51 AM
RE: Proposal for campaign changes - by LoSboccacc - 2019-12-04, 06:53 PM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-04, 08:02 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-08, 02:09 AM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-11, 02:58 PM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-11, 02:28 PM

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