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Proposal for campaign changes

#17
Ok initially some of the whole applying points to magically warp in some faction really sounds more like this is a card game than a tactical campaign. I would hate it as it blows away any immersion I have of role-playing a story that could be set. If they can just teleport why can't I ??

Suggestion of taking away the gamey concepts but using the points in a diplomatic way. If these points were not given to the player to use like a summoning spell but where calculated by the different factions and then a faction would decide to send a fleet to help the player or against the player. But they actually assign a specific fleet to the player who can set a fleet waypoint for the fleet, maybe second it to an existing fleet, but could not scrap or directly build on any of the ships etc. The factions could send the fleet to the nearest player-owned square and broadcast a message "this fleet is yours to order as you please" . Mercenaries could likewise come in a fleet who will fight for your fleet until they had recovered an amount of resources or whatever limit there is on their participation. Mercenaries could conceivably turn bad if they are not getting enough Booty to survive and start attacking player resources.

Basics I would hate is the magic teleport, make everything in the campaign a fleet that has to move around. The prestige element I think your looking for would be there.

Maybe it is playstyles especially between new and experienced players but could become a problem with teleporting factions is if a new player suddenly gets a load of Scarlet Dawn/Lighning Hoods etc in a fight where they have not equipped against lasers as they have not got that far in building yet. IT would destroy the progression through a campaign where players learn a gradually increasing level of difficulty. Myself, I don't build the most powerful beat everything ship and try to stomp the map. I build a ship to beat an opponent and then incrementally change my fleet ships as a new threat comes along. I roleplay that I can only use the technology that was used against me for the next opponent so it has a gradually increase in power. Otherwise, it becomes a race to space laser.

I do like the increase in diplomacy so a player/faction can use allies, i think it is a great idea and could as you suggest make for interesting battles but use the game mechanics that a player can use. Maybe expand some of the fleet commands or how battles are selected. At the moment the player can decide which fleets to attack and use, what if battle participants were decided purely on the range so any fleet within x range of a battle would be in the lineup automatically based on affiliation. That way player and faction fleets could be combined in one battle and players can't snipe fleets etc.

Please don't do away with the avatar but make the size and interactions fit the blocks and systems. Like sitting on chairs stop it looking out of portholes and windows. I think there is a big community within FTD who like the ability to walk an avatar around a ship they have built, and some even like to setup bridges to control their ship purely in the third person view.

Another great idea would be boarding. I liked having the spawnable hover bots that took over guns etc and maybe expand that again to make them fight each other. Factions could have a different look of a robot, maybe slightly different stats.
You then have a whole new mini game designing your own small robots with different guns, equipment engines, armour etc. Maybe block based on a much smaller/simpler scale that gets translated into a statistical single entity without the complex physics, just a base AC/HP/weapon type/DMG etc
Anyway having these small avatars able to board and take over ships fight and whoever gets and hacks the mainframe gets ownership.
Can see it now hordes of DWG robots swarming the sides taking out guns and trying to get to the mainframe.

Anyway that's my 2p worth of ideas
TLDR
Magically transporting fleets - no
Faction fleets sent to help/attack you - yes
No avatar - NO
Boarding - Yes
DelsGaming YouTube
Subs and missiles for the win Smile...

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Messages In This Thread
Proposal for campaign changes - by Nick Smart - 2019-08-19, 04:29 PM
RE: Proposal for campaign changes - by MarijusLTU - 2019-08-19, 05:23 PM
RE: Proposal for campaign changes - by Skyer - 2019-08-19, 05:19 PM
RE: Proposal for campaign changes - by Domanating - 2019-08-19, 05:54 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-19, 06:11 PM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-19, 06:50 PM
RE: Proposal for campaign changes - by Shrugger - 2019-08-19, 07:26 PM
RE: Proposal for campaign changes - by Nick Smart - 2019-08-20, 01:55 AM
RE: Proposal for campaign changes - by Eagle - 2019-08-19, 07:58 PM
RE: Proposal for campaign changes - by ABYAY - 2019-08-19, 09:46 PM
RE: Proposal for campaign changes - by IronFudge - 2019-08-20, 01:54 AM
RE: Proposal for campaign changes - by DelsGaming - 2019-08-20, 07:35 AM
RE: Proposal for campaign changes - by Nomadicus - 2019-08-20, 08:42 AM
RE: Proposal for campaign changes - by temeter - 2019-08-20, 09:29 AM
RE: Proposal for campaign changes - by Otharious - 2019-08-20, 02:58 PM
RE: Proposal for campaign changes - by elijos - 2019-08-20, 04:28 PM
RE: Proposal for campaign changes - by vyrus - 2019-08-20, 06:06 PM
RE: Proposal for campaign changes - by Eagle - 2019-08-22, 09:10 AM
RE: Proposal for campaign changes - by mrvecz - 2019-08-22, 05:39 PM
RE: Proposal for campaign changes - by SynthTwo - 2019-08-26, 05:37 AM
RE: Proposal for campaign changes - by joey101937 - 2019-08-26, 08:26 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-26, 10:29 PM
RE: Proposal for campaign changes - by Lincrono - 2019-08-27, 02:46 AM
RE: Proposal for campaign changes - by Iserion - 2019-08-27, 10:12 AM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-27, 07:26 PM
RE: Proposal for campaign changes - by Mr.YaR - 2019-08-28, 12:43 AM
RE: Proposal for campaign changes - by Pwnicus - 2019-08-28, 01:06 AM
RE: Proposal for campaign changes - by Normal69 - 2019-08-28, 08:37 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 10:25 AM
RE: Proposal for campaign changes - by riganthor - 2019-10-10, 11:42 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 02:50 PM
RE: Proposal for campaign changes - by TheOnly8Z - 2019-11-07, 08:10 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-04, 08:51 AM
RE: Proposal for campaign changes - by LoSboccacc - 2019-12-04, 06:53 PM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-04, 08:02 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-08, 02:09 AM

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