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Proposal for campaign changes

#12
Removing the avatar? No thanks. It's great to be able to walk around on and in your own ships. It brings at bit of depth to the game, so if anything, make it a toggle. Although I do have some issues with the look of rambot and his dangling limbs, but that's a different story.

As for the campaign changes...


  1. Boarding: Boarding is done because the campaign resource income is so horribly low that it pays off shooting at a slab of HA for minutes until it finally gives way and the AI can DIE. As far as I'm concerned, double or triple the resource income, I'm sure that the solution to boarding isn't necessarily to remove the avatar or make boarding impossible, in most cases I believe the problem lies with income. I do, however, like Skullsploders idea:
    Quote:Regarding boarding, why not have a "crew quarters" or similar block that enables capturing hostile vessels at the cost of a material upkeep? When two vessels are within a certain range, the crew from the vessel with more crew attempts to capture the opposing ship. The time it takes depends on the disparity in crew numbers. Crew numbers would of course be reduced over the course of the battle by direct damage to the crew quarters blocks. Crew quarters that are underwater (in a non-airpumped section) don't count for crew numbers. You could have a bunch of different-looking blocks that all provide the same function: bunks, dining tables, kitchens, offices, etc. Would give a proper incentive to players to include a bunch of good-looking internals.

  2. Removing garrisons: YES PLEASE! Get rid of the whole tile system! I would like each fleet to have a sphere of influence though (attributing to your territory), and have more bases, res zones and other worth while landmarks that you need to conquer for territory to become yours. I also like the AI to actually try and conquer points from eachother, instead of patiently waiting until you steamroll through them. And while I'm on it, please make it possible to start battling without going through the boring battle setup, but rather have ships that come into view automatically deploy and fight (even if you're not paying attention). The whole battle setup is immersion killing.
  3. Fleet detection: Yes, good idea
  4. Combat with drawn in allies/enemies. I'm positively skeptical, not sure about being able to draw in enemies, but it'd be nice if you can actually draw in allies into the battle. I would however put some limits on that, so that a fleet of allies cant instaspawn from one side of the map to the other, but have travel time or needs to be adjacent (so you'd beforehand ask an AI ally to provide reinforcements to a location, and wait until they arrive). The taunting seems a good idea though, I like that.
  5. Combat Merits: Positively skeptical, it can indeed provide a good incentive to wage battles a different way, but shouldn't be a driving force for the campaign.
Also, can we get an option to do 1st person campaign only (unless in build mode)? I always loved adventure mode because it forced me to actually BE on the ship, which created immersion for me and made being in/on a vessel fun and scary all the while (instead of randomly finding out you've died).

Anyway, I like the gist of these ideas, thanks!
Procrastination level is over 9000
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Messages In This Thread
Proposal for campaign changes - by Nick Smart - 2019-08-19, 04:29 PM
RE: Proposal for campaign changes - by MarijusLTU - 2019-08-19, 05:23 PM
RE: Proposal for campaign changes - by Skyer - 2019-08-19, 05:19 PM
RE: Proposal for campaign changes - by Domanating - 2019-08-19, 05:54 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-19, 06:11 PM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-19, 06:50 PM
RE: Proposal for campaign changes - by Shrugger - 2019-08-19, 07:26 PM
RE: Proposal for campaign changes - by Nick Smart - 2019-08-20, 01:55 AM
RE: Proposal for campaign changes - by Eagle - 2019-08-19, 07:58 PM
RE: Proposal for campaign changes - by ABYAY - 2019-08-19, 09:46 PM
RE: Proposal for campaign changes - by IronFudge - 2019-08-20, 01:54 AM
RE: Proposal for campaign changes - by DelsGaming - 2019-08-20, 07:35 AM
RE: Proposal for campaign changes - by Nomadicus - 2019-08-20, 08:42 AM
RE: Proposal for campaign changes - by temeter - 2019-08-20, 09:29 AM
RE: Proposal for campaign changes - by Otharious - 2019-08-20, 02:58 PM
RE: Proposal for campaign changes - by elijos - 2019-08-20, 04:28 PM
RE: Proposal for campaign changes - by vyrus - 2019-08-20, 06:06 PM
RE: Proposal for campaign changes - by Eagle - 2019-08-22, 09:10 AM
RE: Proposal for campaign changes - by mrvecz - 2019-08-22, 05:39 PM
RE: Proposal for campaign changes - by SynthTwo - 2019-08-26, 05:37 AM
RE: Proposal for campaign changes - by joey101937 - 2019-08-26, 08:26 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-26, 10:29 PM
RE: Proposal for campaign changes - by Lincrono - 2019-08-27, 02:46 AM
RE: Proposal for campaign changes - by Iserion - 2019-08-27, 10:12 AM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-27, 07:26 PM
RE: Proposal for campaign changes - by Mr.YaR - 2019-08-28, 12:43 AM
RE: Proposal for campaign changes - by Pwnicus - 2019-08-28, 01:06 AM
RE: Proposal for campaign changes - by Normal69 - 2019-08-28, 08:37 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 10:25 AM
RE: Proposal for campaign changes - by riganthor - 2019-10-10, 11:42 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 02:50 PM
RE: Proposal for campaign changes - by TheOnly8Z - 2019-11-07, 08:10 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-04, 08:51 AM
RE: Proposal for campaign changes - by LoSboccacc - 2019-12-04, 06:53 PM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-04, 08:02 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-08, 02:09 AM

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