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Proposal for campaign changes

#11
Sounds good, I like that it's not a real compulsory feature, rather something that can be engaged with if the player feels like it. Also does this mean we're finally getting meaningful strategic AI?! Very keen.

(2019-08-19, 04:58 PM)KuroTerrorSquid Wrote: Sounds good. Trading merit with factions will hopefully spice diplomacy a lot. Maybe you could trade in captured ships for merit, as an alternative for scrapping them or buy some desings from factions that you have a good relations with (good for newbies).

Roaming fleets sounds awsome. Fleet detectability should be based on fleet size and composition so you could have submarine wolfpacks sneaking on your supply convoys, or small DWG raiders sneaking around wrecking havoc on your bases.

I really like this strategic detectability idea. Running the campaign on 0 detection seems very silly at the moment, because the enemy can blockade my completely undetectable submarines, even though when the battle starts they literally cannot engage them. Having a tangible advantage for building hard-to-detect vessels would be great! Especially if we start seeing more resource zones and the AI actually running supply convoys between their resource zones and forward fleets and construction facilities. Would give small, fast, lightly armed raiders (like all the easy DWG) a real purpose. I would recommend that instead of just being fleet size, rather take the sum of all vessels' radar/visual/sonar/etc cross sections, respectively, and then have different types of strategic detection: strategic sonar buoys, radar stations, spotter stations, etc.

Regarding boarding, why not have a "crew quarters" or similar block that enables capturing hostile vessels at the cost of a material upkeep? When two vessels are within a certain range, the crew from the vessel with more crew attempts to capture the opposing ship. The time it takes depends on the disparity in crew numbers. Crew numbers would of course be reduced over the course of the battle by direct damage to the crew quarters blocks. Crew quarters that are underwater (in a non-airpumped section) don't count for crew numbers. You could have a bunch of different-looking blocks that all provide the same function: bunks, dining tables, kitchens, offices, etc. Would give a proper incentive to players to include a bunch of good-looking internals.
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Messages In This Thread
Proposal for campaign changes - by Nick Smart - 2019-08-19, 04:29 PM
RE: Proposal for campaign changes - by MarijusLTU - 2019-08-19, 05:23 PM
RE: Proposal for campaign changes - by Skyer - 2019-08-19, 05:19 PM
RE: Proposal for campaign changes - by Domanating - 2019-08-19, 05:54 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-19, 06:11 PM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-19, 06:50 PM
RE: Proposal for campaign changes - by Shrugger - 2019-08-19, 07:26 PM
RE: Proposal for campaign changes - by Nick Smart - 2019-08-20, 01:55 AM
RE: Proposal for campaign changes - by Skullsploder - 2019-08-19, 07:32 PM
RE: Proposal for campaign changes - by Eagle - 2019-08-19, 07:58 PM
RE: Proposal for campaign changes - by ABYAY - 2019-08-19, 09:46 PM
RE: Proposal for campaign changes - by IronFudge - 2019-08-20, 01:54 AM
RE: Proposal for campaign changes - by DelsGaming - 2019-08-20, 07:35 AM
RE: Proposal for campaign changes - by Nomadicus - 2019-08-20, 08:42 AM
RE: Proposal for campaign changes - by temeter - 2019-08-20, 09:29 AM
RE: Proposal for campaign changes - by Otharious - 2019-08-20, 02:58 PM
RE: Proposal for campaign changes - by elijos - 2019-08-20, 04:28 PM
RE: Proposal for campaign changes - by vyrus - 2019-08-20, 06:06 PM
RE: Proposal for campaign changes - by Eagle - 2019-08-22, 09:10 AM
RE: Proposal for campaign changes - by mrvecz - 2019-08-22, 05:39 PM
RE: Proposal for campaign changes - by SynthTwo - 2019-08-26, 05:37 AM
RE: Proposal for campaign changes - by joey101937 - 2019-08-26, 08:26 PM
RE: Proposal for campaign changes - by mrvecz - 2019-08-26, 10:29 PM
RE: Proposal for campaign changes - by Lincrono - 2019-08-27, 02:46 AM
RE: Proposal for campaign changes - by Iserion - 2019-08-27, 10:12 AM
RE: Proposal for campaign changes - by Pendaelose - 2019-08-27, 07:26 PM
RE: Proposal for campaign changes - by Mr.YaR - 2019-08-28, 12:43 AM
RE: Proposal for campaign changes - by Pwnicus - 2019-08-28, 01:06 AM
RE: Proposal for campaign changes - by Normal69 - 2019-08-28, 08:37 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 10:25 AM
RE: Proposal for campaign changes - by riganthor - 2019-10-10, 11:42 AM
RE: Proposal for campaign changes - by Normal69 - 2019-10-10, 02:50 PM
RE: Proposal for campaign changes - by TheOnly8Z - 2019-11-07, 08:10 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-04, 08:51 AM
RE: Proposal for campaign changes - by LoSboccacc - 2019-12-04, 06:53 PM
RE: Proposal for campaign changes - by Pyrotech51 - 2019-12-04, 08:02 PM
RE: Proposal for campaign changes - by bricox01 - 2019-12-08, 02:09 AM

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