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2.4.6 [dev test]

#1
Hello all..

Was looking at the calendar and thinking "when will I find time to release the dev test this week" and it wasn't looking good... so I've just bitten the bullet and started the build now. So it's a bit of an untested one but I'm hoping you can help me find the bugs to help speed the process up

You'll get a feel for what we've been doing by reading these posts
https://forum.fromthedepthsgame.com/show...?tid=38818 
https://forum.fromthedepthsgame.com/show...?tid=38787
https://forum.fromthedepthsgame.com/show...?tid=38769

Apologies in advance if there are a lot of bugs. It should run a lot smoother than before. It's just building now but should be out an hour or so.

The changelog is not complete- it probably only captures about 30% of the changes. Will work on that as well.

v2.4.6 [Add] <Block>: Mannequin block added. Options to automatically set pose still to come
v2.4.6 [Add] <Breadboard>: Added input with information about the flagship of the fleet
v2.4.6 [Add] <Breadboard>: Added input with information about the point the AI tries to steer towards
v2.4.6 [Add] <Breadboard>: Added optional grid to the breadboards. Modules will snap to it if enabled
v2.4.6 [Add] <Breadboard>: Scroll wheel now zooms in and out on the breadboard
v2.4.6 [Add] <Breadboard>: The 'del' key can now also be used to delete in- and output
v2.4.6 [Add] <Breadboard>: You can now zoom in and out in the breadboard
v2.4.6 [Change] <AI>: Changed the maximum for the adjuster disable range setting of the charge behaviour to 2000m
v2.4.6 [Change] <Controls>: You can now command an AI to attack a specific target (using E interface) regardless of if it has a target prioritisation card on
v2.4.6 [Change] <Threading>: All projectiles are calculated off the main thread now
v2.4.6 [Change] <Threading>: Connection of block subsystems is now done off the main thread
v2.4.6 [Change] <Threading>: Creation of chunked meshes is now done off the main thread
v2.4.6 [Change] <Threading>: Pathfinding now allocates much less temporary memory
v2.4.6 [Change] <Threading>: Power creation, usage and controllable blocks all processed off the main thread now
v2.4.6 [Change] <Threading>: Rams are more efficiently processed now
v2.4.6 [Change] <Threading>: Some repair logic and all detection logic calculations calculated off the main thread
v2.4.6 [Change] <Threading>: Terrain generation now runs much faster and with smaller memory allocations
v2.4.6 [Fix] <ACB>: ACB can now control the new GP-PIDs properly [BUGS-725]
v2.4.6 [Fix] <ACB>: Fixed [FTDSCRUM-288] ACB list of blocks to execute not updated properly with blocks added/removed to/from spinblocks
v2.4.6 [Fix] <Breadboard>: Fixed A, B, C, D and E drives of the propulsion module all affecting the A drive
v2.4.6 [Fix] <Lua>: Lua errors are now logged in the Lua box again [BUGS-769]
v2.4.6 [Fix] <Missiles>: [BUGS-629] Fixed LWCs not dropping bombs
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Messages In This Thread
2.4.6 [dev test] - by Nick Smart - 2019-06-11, 09:23 AM
RE: 2.4.6 [dev test] - by Nick Smart - 2019-06-11, 09:24 AM
RE: 2.4.6 [dev test] - by coldiceEVO - 2019-06-11, 09:27 AM
RE: 2.4.6 [dev test] - by Nick Smart - 2019-06-11, 10:13 AM
RE: 2.4.6 [dev test] - by moonruner - 2019-06-11, 12:03 PM
RE: 2.4.6 [dev test] - by ABYAY - 2019-06-12, 02:43 AM
RE: 2.4.6 [dev test] - by Carolus Magnus - 2019-06-12, 07:09 AM
RE: 2.4.6 [dev test] - by Napoleon201067 - 2019-06-12, 10:28 AM
RE: 2.4.6 [dev test] - by Nick Smart - 2019-06-13, 12:00 AM
RE: 2.4.6 [dev test] - by Carolus Magnus - 2019-06-13, 08:48 AM
RE: 2.4.6 [dev test] - by h0yer - 2019-06-13, 02:30 PM
RE: 2.4.6 [dev test] - by BlitzkriegBob - 2019-06-15, 06:07 PM
RE: 2.4.6 [dev test] - by draba - 2019-06-15, 07:54 PM
RE: 2.4.6 [dev test] - by BlitzkriegBob - 2019-06-15, 08:37 PM
RE: 2.4.6 [dev test] - by Nick Smart - 2019-06-17, 11:35 PM

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