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Breadboard updates/changes

#11
Really cool stuff! Multiple inputs & grid snapping should make things a lot easier\cleaner.
Vectors are good, perhaps next matrices could be added for doing transforms?
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#12
I think it would help with the readability of a program if the components could have labels to say what they are doing. The label could be a property of each component and configured with the rest of the component options. So if I add a constant, instead of a box on the screen with a 50 in it, it could also have a little message above it saying "Minimum altitude". That way when I come back to it the next day, I can remember what I was doing.

The changes so far are looking good. I especially like the active path tracer.
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#13
I forgot to mention this, but a small change I'm making to the maths evaluator is that starting with the next build, If(a, b, c) will only return c if a is equal to 0 instead of when a is smaller or equal to 0. This change made sense now that we have the <, <=, >, >= operators
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#14
(2019-05-22, 11:03 AM)Cows are Evil Wrote: I think it would help with the readability of a program if the components could have labels to say what they are doing.  The label could be a property of each component and configured with the rest of the component options.  So if I add a constant, instead of a box on the screen with a 50 in it, it could also have a little message above it saying "Minimum altitude".  That way when I come back to it the next day, I can remember what I was doing.

The changes so far are looking good.  I especially like the active path tracer.

For now you can use printer components that are not connected to anything to add labels to things
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#15
Are there any plans for integrating LUA modules inside this breadboard system?
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#16
(2019-05-24, 03:55 PM)TinGoose Wrote: Are there any plans for integrating LUA modules inside this breadboard system?

nothing like that is planned at the moment
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