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Poll: What do you think of the proposed changes?
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All are good
42.17%
35 42.17%
Damage/energy changes are good
13.25%
11 13.25%
Optics changes are good
19.28%
16 19.28%
Smoke changes are good
7.23%
6 7.23%
Shield changes are good
10.84%
9 10.84%
All are bad (explain in comments)
7.23%
6 7.23%
Total 83 vote(s) 100%
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Laser overhaul plans

#1
Issues with current lasers
  • Damage output is extremely high close up: lasers shred anything undefended in seconds.
  • Defenses are too good: 2 smokes or layered laser shields completely block damage for a fraction of the laser's cost(energy charge included in shield cost).
  • You need very long optic lines to get decent accuracy.
  • Each cubic meter of pumping needs at least ~2.5 in engines+fuel to power it. Things using LAMS/offensive lasers need a disproportionally large engine volume.
Goals of the changes
  • Lasers being more useful, especially against fast fliers that other weapons struggle with.
  • Less extreme raw damage output, but a significant portion will always get through defenses(only "perfect" defenses are deep water or ~3 smoke layers).
  • Better potential at long ranges.
  • Less clunky optic lines, short ones having a purpose.
  • Reduced engine spam.
  • No obvious best choices: always 30/80 AP, wavefront at 0.33, ...

Damage:
  • Laser pump energy output(DPS) reduced to 20% of its previous value(LAMS nodes are unaffected, they work like combiners again after the change).
  • Laser pump power cost/energy doubled. This means new lasers use only 40% the power of old ones.
Reducing base damage means defenseless targets won't die almost instantly(still a very bad idea to just tank lasers).
Laser volume shifts away from engines+fuel, back to pumps+cavities.


Optics:
  • Lasers have a fixed inaccuracy of 0.05° (+-1.75m error at 2000m). Old inaccuracy with 20m optics was ~0.294°, with 40m ~0.135°.
  • Focusing optics decrease damage lost with distance in air/water. Current lasers do ~74% damage at 1000m, ~55% at 2000m. With long optics new ones can go above ~95% at 2000.
  • Longer optic lines have a smaller maximum firing angle. At 1m length that's 60°, at 20m 12.5°, 50m ~5.56°.
  • You need 25% of your optic line to be steering to have the maximum possible firing angle.
Lasers are now much better at long range, they rarely miss and with long optics their damage barely falls off.
There is a tradeoff between firing angle and long range damage, every setup has some use:
- microfighter: charge while lining up an attackrun, unload close up with cheap 5m fixed optics
- big ship: short low angle optics on a 2-axis turret for AA
- dedicated gunship: long fixed lines to keep attenuation low and plink away from long range


Smoke:
  • Smoke clouds now have a density, that determines how much laser damage they mitigate
  • Emitter smoke has a density of 65%, that means 35% laser damage gets through. Current smokes only lets 10% through per layer.
  • APS smoke shells have the same scaling as HE. A single 500mm warhead gives ~45% density, 200mm 7.5%.
  • Smoke with final density above 25% blocks laser missile guidance/detection.
Layered, dense smoke is still the best laser defense(after being deep underwater).
Now it should be too expensive for fast flyers so those depend on shields instead.


Laser shields:
  • Laser shields no longer cost energy, only engine power.
  • Instead of directly reducing damage shields now reduce laser AP to 50% at strength 1, 5% at strength 10 (FINAL_AP = BASE_AP / (2 * SHIELD_STRENGTH)). Only the strongest shield hit counts.
  • Continuous lasers have twice the AP of pulsed, with the same half damage as before.
Fast vehicles need these to mitigate laser damage.
With the new mechanics you do not need to match the attacking laser's final damage output with energy recharge.
That means tiny fliers can still get some use out of weak shields without shared energy from other vehicles.

AP mechanic changes give extra frequency doublers/continuous offensive lasers a purpose and make deciding on a shield strength/final AP a bit more interesting.
For the same cost one extreme is a huge 30 AP system going all-in on pumps, other is a 400 AP wavefront one:
- the latter has much lower raw damage
- is more compact(way less pumps/engine power needed, higher frequency doubler ratio)
- does much more damage through shields, especially against heavy armor


Wavefront coder:
  • Slider removed, it always reduces base laser damage to 50%.
  • Against smoke: reduces effective density to 75%. That means a layer of smoke from an emitter only blocks ~49%, instead of 65.
  • Against shields: quadruples the amount of AP the laser retains has after hitting shields (100% AP against strength 1, 20% against strength 10).
Same purpose as before, bad against weak defenses but helps a lot in cracking strong ones.
Trap of wavefront making it harder to get through shield recharge removed.


Material costs:
  • Both focusing and steering optics up from 20 to 50
  • Frequency doublers up from 50 to 200
  • All cavity costs down from 40 to 20 per cubic meter
  • All pump costs up from 20 to 30 per cubic meter
The cavity/pump cost changes mean burst lasers are a bit more attractive.
For the same cost all pumps all the way is still stronger in a long fight, but there is some leeway
for building cheap bombers or deathstar lasers that charge for 20 seconds then punch through ships.


Optics durability:
  • Basic optics go from 250 health/8 armor to 250/10. Weight stays 20, half of metal
  • Armored optics added: 600 health, 20 armor, 80 weight for 100 materials


Misc:
  • CRAM shell health increased, at 2000mm it's now 8000 instead of 3770.
  • Missile body/thumper component health doubled.
  • APS flak damage up by 25%
  • Missile interceptor head damage up by 25%
Reply



Messages In This Thread
Laser overhaul plans - by draba - 2019-05-06, 03:08 PM
RE: Laser overhaul plans - by Blarint - 2019-05-06, 05:07 PM
RE: Laser overhaul plans - by Maty83Cz - 2019-05-06, 05:33 PM
RE: Laser overhaul plans - by benzo711 - 2019-05-06, 05:26 PM
RE: Laser overhaul plans - by draba - 2019-05-06, 05:36 PM
RE: Laser overhaul plans - by Maty83Cz - 2019-05-06, 05:58 PM
RE: Laser overhaul plans - by draba - 2019-05-06, 06:53 PM
RE: Laser overhaul plans - by dmoniks - 2019-05-07, 09:32 PM
RE: Laser overhaul plans - by mrvecz - 2019-05-07, 10:15 PM
RE: Laser overhaul plans - by Lincrono - 2019-05-08, 04:17 AM
RE: Laser overhaul plans - by draba - 2019-05-08, 09:21 AM
RE: Laser overhaul plans - by Lincrono - 2019-05-09, 02:32 AM
RE: Laser overhaul plans - by Skyer - 2019-05-08, 02:37 PM
RE: Laser overhaul plans - by moonruner - 2019-05-08, 03:01 PM
RE: Laser overhaul plans - by draba - 2019-05-09, 12:00 PM
RE: Laser overhaul plans - by Lincrono - 2019-05-11, 09:46 PM
RE: Laser overhaul plans - by SynthTwo - 2019-05-10, 03:37 PM
RE: Laser overhaul plans - by draba - 2019-05-10, 03:49 PM
RE: Laser overhaul plans - by BioPhoenix - 2019-05-11, 05:50 PM
RE: Laser overhaul plans - by Lincrono - 2019-05-11, 08:57 PM
RE: Laser overhaul plans - by draba - 2019-05-13, 08:53 AM
RE: Laser overhaul plans - by moonruner - 2019-05-13, 10:37 AM
RE: Laser overhaul plans - by draba - 2019-05-13, 11:08 AM
RE: Laser overhaul plans - by SynthTwo - 2019-05-13, 06:43 PM
RE: Laser overhaul plans - by Kurr - 2019-05-13, 07:37 PM
RE: Laser overhaul plans - by draba - 2019-05-15, 11:40 AM
RE: Laser overhaul plans - by SLK18 - 2019-05-16, 02:19 AM
RE: Laser overhaul plans - by howardxu23 - 2019-06-18, 10:13 AM
RE: Laser overhaul plans - by moonruner - 2019-06-18, 01:27 PM
RE: Laser overhaul plans - by draba - 2019-06-18, 02:53 PM
RE: Laser overhaul plans - by moonruner - 2019-06-18, 05:06 PM
RE: Laser overhaul plans - by draba - 2019-06-18, 05:58 PM
RE: Laser overhaul plans - by moonruner - 2019-06-19, 02:15 AM
RE: Laser overhaul plans - by draba - 2019-06-19, 12:15 PM
RE: Laser overhaul plans - by moonruner - 2019-06-20, 11:26 AM
RE: Laser overhaul plans - by Carolus Magnus - 2019-06-20, 04:14 PM
RE: Laser overhaul plans - by draba - 2019-06-21, 09:18 AM
RE: Laser overhaul plans - by Carolus Magnus - 2019-06-21, 12:52 PM
RE: Laser overhaul plans - by Skullsploder - 2019-06-24, 06:48 AM
RE: Laser overhaul plans - by khkpck - 2019-06-24, 07:00 AM
RE: Laser overhaul plans - by Skyer - 2019-06-24, 09:09 AM
RE: Laser overhaul plans - by moonruner - 2019-06-24, 02:05 PM
RE: Laser overhaul plans - by Carolus Magnus - 2019-06-24, 02:34 PM
RE: Laser overhaul plans - by Blothorn - 2019-06-24, 07:48 PM
RE: Laser overhaul plans - by khkpck - 2019-06-24, 08:25 PM
RE: Laser overhaul plans - by draba - 2019-06-24, 10:38 PM
RE: Laser overhaul plans - by draba - 2019-06-26, 11:30 AM
RE: Laser overhaul plans - by ABYAY - 2019-06-26, 12:42 PM
RE: Laser overhaul plans - by draba - 2019-06-26, 12:59 PM
RE: Laser overhaul plans - by Carolus Magnus - 2019-06-26, 03:03 PM
RE: Laser overhaul plans - by draba - 2019-06-26, 04:06 PM
RE: Laser overhaul plans - by Carolus Magnus - 2019-06-26, 04:24 PM
RE: Laser overhaul plans - by draba - 2019-06-26, 05:04 PM
RE: Laser overhaul plans - by Ged - 2019-07-09, 10:47 AM
RE: Laser overhaul plans - by draba - 2019-07-09, 02:00 PM
RE: Laser overhaul plans - by Nick Smart - 2019-07-23, 02:51 AM
RE: Laser overhaul plans - by Blothorn - 2019-07-26, 07:56 PM
RE: Laser overhaul plans - by draba - 2019-07-26, 08:55 PM

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