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Plans for this week (commencing 6th May)

#1
At this moment I'm working on multi-threading a whole bunch of the complex vehicle code.
This is going well. All of the engine code / propulsion code/ controllable module code / resource gathering code has been pushed into a range of extra threads
This should increase the frame rate of the game quite a bit when complex large vehicles are in use.

Over the rest of the week I'll be seeing what else can be pushed into other threads, and continuing to refine the UI and improve the tutorials content.

I think it would be possible, and it would certainly be desirable, to move the projectile code to another thread- but we will see how it goes!
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Plans for this week (commencing 6th May) - by Nick Smart - 2019-05-06, 02:13 PM

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