Not a member yet? Why not Sign up today
Create an account  

  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Plans for this week (commencing 6th May)

At this moment I'm working on multi-threading a whole bunch of the complex vehicle code.
This is going well. All of the engine code / propulsion code/ controllable module code / resource gathering code has been pushed into a range of extra threads
This should increase the frame rate of the game quite a bit when complex large vehicles are in use.

Over the rest of the week I'll be seeing what else can be pushed into other threads, and continuing to refine the UI and improve the tutorials content.

I think it would be possible, and it would certainly be desirable, to move the projectile code to another thread- but we will see how it goes!
Reviewed FtD on steam yet? It's the #1 thing you can do to help FtD (and future games by Brilliant Skies!), so please take the time!
Bug tracker - view, "upvote", comment on and add all bugs here.
Request tracker - request new features here
support - private portal to service desk

Messages In This Thread
Plans for this week (commencing 6th May) - by Nick Smart - 2019-05-06, 02:13 PM

Forum Jump:

Users browsing this thread:
1 Guest(s)