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2.4.5

#1
Hey all, 

Really excited to release 2.4.5. It's been a really busy week since 2.4.4 and we've achieved a lot. The HUD in normal mode and build mode has been updated, there is a great new feature where pressing middle mouse brings up loads of extra HUD visuals and gives you a mouse with which to interact with them (build mode and normal mode).
We've added a way to save down user interfaces for later use (so you don't need to navigate back through menus to find them, or find blocks deep inside the vehicle)

v2.4.5 [Add] <ACB>: Strafe and hover commands added
v2.4.5 [Add] <Breadboard>: Added %, <, <=, >, >=, == and != operators to the maths evaluator
v2.4.5 [Add] <Breadboard>: Added input to get the last propulsion request to any drive
v2.4.5 [Add] <Breadboard>: Added input with various time related values to breadboard
v2.4.5 [Add] <Breadboard>: Added select manoeuvre component to AI breadboard
v2.4.5 [Add] <Breadboard>: Added target bearing input to primary target info of AI breadboard
v2.4.5 [Add] <Breadboard>: Breadboards maths evaluator can now use the same functions as other maths evaluators. Also added many extra functions to all maths evaluators
v2.4.5 [Add] <Electric engine>: Electric engines can now use complex controls
v2.4.5 [Add] <Tutorials>: You can now create a Build Guide in game by pressing Shift+Insert (re-mappable) when in build mode to capture the current vehicle as a state in the build guide. Holding the key for 3 seconds will wipe what you have captured. In the modding interface you can dump your capture into a build guide definition. Expect to see higher quality build guides in game shortly.
v2.4.5 [Add] <UI>: [REQ-113] A bunch of modal confirmation windows added to avoid exiting to the main menu by error
v2.4.5 [Add] <UI>: You can now 'collapse' a UI instead of closing it, it will be added to the HUD so that you can open it at any point in the future- very useful for keeping track of useful blocks and PIDs!
v2.4.5 [Change] <Blocks>: Ai tutorial and manual updated.
v2.4.5 [Change] <Blocks>: Inventory names reorganized and new descriptions given.
v2.4.5 [Change] <Building>: You can rename blocks in build mode using SHIFT + N. All blocks can now be renamed.
v2.4.5 [Change] <Controls>: Perma-build and Perma-remove are now remappable, but bound to CTRL+H instead of middle mouse (you can rebind it where-ever you like, but I have plans for middile mouse...)
v2.4.5 [Change] <Tutorials>: The basic controls tutorial has been updated and expanded to be a lot more useful.
v2.4.5 [Change] <UI>: A display of what the mouse buttons do is now displayed whenever an avatar item is selected
v2.4.5 [Change] <UI>: ACB UI tidied up a bit, to make it all display on screen at once (no scrolling needed)
v2.4.5 [Change] <UI>: Added block thumbnails to the inventory so you can search visually by appearance
v2.4.5 [Change] <UI>: Controlled weapon status glitches fixed- now displays correctly the number of missiles
v2.4.5 [Change] <UI>: HUD and inventory UI no longer use the one size fits all scaled UI system- now they fit on the screen and use your selected fontsize and button dimensions
v2.4.5 [Change] <UI>: Painted and renamed blocks will display their paint index and custom name in the tooltip now
v2.4.5 [Change] <UI>: Path View is no longer an avatar item, but an option which is toggleable from the HUD after pressing middle mouse button
v2.4.5 [Change] <UI>: Resource bar view remapped from R to CTRL+R but is now toggleable from the extended HUD mode after pressing middle mouse button
v2.4.5 [Change] <UI>: Ships wheel no longer displays the 'turn sail left/right commands', these are simply 'roll left and roll right' buttons (you can hook them up to control sails / roll / whatever you want).
v2.4.5 [Change] <UI>: Tidied up the main HUD and the building HUD
v2.4.5 [Change] <UI>: Using icons for most character weapons / items on the toolbar now
v2.4.5 [Fix] <ACB>: [BUGS-685] Fixed all the command inputs in the ACB
v2.4.5 [Fix] <ACB>: [BUGS-717] Electric engine power not considered by ACB
v2.4.5 [Fix] <ACB>: [BUGS-719] ACB aerial AI related crash
v2.4.5 [Fix] <Steam engines>: [BUGS-704] Possible crash when removing a pipe when using steam engines with really a lot of pistons (or a dozen huge ones)
v2.4.5 [Remove] <Avatar>: Melee attack has been removed
v2.4.5 [Remove] <UI>: The old tactical UI, opened traditionally with 'N', has been removed from the game
Reviewed FtD on steam yet? It's the #1 thing you can do to help FtD (and future games by Brilliant Skies!), so please take the time!
Bug tracker - view, "upvote", comment on and add all bugs here.
Request tracker - request new features here
support - private portal to service desk
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Messages In This Thread
2.4.5 - by Nick Smart - 2019-05-03, 12:03 PM
RE: 2.4.5 - by dmoniks - 2019-05-03, 05:35 PM
RE: 2.4.5 - by Napoleon201067 - 2019-05-03, 09:22 PM
RE: 2.4.5 - by Lincrono - 2019-05-04, 02:34 PM
RE: 2.4.5 - by Nick Smart - 2019-05-06, 01:29 PM
RE: 2.4.5 - by Lincrono - 2019-05-08, 04:47 AM
RE: 2.4.5 - by mrvecz - 2019-05-04, 10:44 PM
RE: 2.4.5 - by kitsushadow - 2019-05-08, 02:43 PM
RE: 2.4.5 - by HerpeDerp - 2019-05-15, 02:48 AM

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