Not a member yet? Why not Sign up today
Create an account  

  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Rejigging the AI a bit

#11
(2019-04-16, 03:12 PM)moonruner Wrote:
(2019-04-16, 02:18 PM)Nick Smart Wrote:
(2019-04-16, 02:12 PM)moonruner Wrote: Questions.

Manoeuver, Additional, and PID; would they be integrated into Adjustments?
How many number of Behaviours are  finaly available do you think now?
How do you think about changing AI parameter by ACB?

I am expecting AI will be better and better.

No they won't be integrated.

There will eventually be a lot, and there will be a focus on routines that call other routines, for example swapping from broadside into ramming based on certain criteria.

ACB will be able to change AI parameters yes

thx for answer

I haven't get diference of Adjustment and Manoeuver and others. I afraid if I forget which tab items are in.

I expected behavious would be changeable, so Im happy to hear that.

I will try and clarify the differences in the game with a block diagram on the AI tab, or something.
Reviewed FtD on steam yet? It's the #1 thing you can do to help FtD (and future games by Brilliant Skies!), so please take the time!
Bug tracker - view, "upvote", comment on and add all bugs here.
Request tracker - request new features here
support - private portal to service desk
Reply

#12
Been out for a few days, but I'm quite happy to see these changes. More ramming of enemies and less ramming of terrain sounds great!
Imperium Age of Sail Campaign Custom Campaign Dev Idea -> Check it out here!

[Image: 88AAC0598B7E00385C41259D384B95EE9CCBB447]
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)