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2.4.1 series changelog

#1
Many releases in this series. Moving onto 2.4.2 as of tomorrow.

Some fun stuff hidden in their (if you like equations and particle cannon energy whips) Big Grin

v2.4.1 [Add] <AI>: Added a multi-mainframe editor launch button to the E menu / M menu for quickly accessing AI settings
v2.4.1 [Add] <AI>: Added a waypoint reached threshold distance slider
v2.4.1 [Add] <AI>: Added description of what the AI does with the six control modules, for each of the manoeuvre routines
v2.4.1 [Add] <AI>: Added firing mode controls to the E menu / M menu (you can now disable firing without disabling movement
v2.4.1 [Add] <Block>: Wheel Mirrors added into the inventory menu.
v2.4.1 [Add] <Blocks>: Added prototype of a sound emitting block
v2.4.1 [Add] <Breadboard>: Added a mathematical expression evalutator component to the breadboard
v2.4.1 [Add] <Breadboard>: Added a vehicle speed input component to the breadboard
v2.4.1 [Add] <PAC>: Particle cannon melee lens prototype added
v2.4.1 [Add] <Warp>: Warp drive controller now fully controllable. When charge rate >0 it will charge and when <0 it will warp
v2.4.1 [Change] <ACB>: [BUGS-693] Propulsion command ACB input now responds to commands on the forwards/backwards axis as well as the primary drive axis
v2.4.1 [Change] <AI>: AI now adds a default naval manoeuvre routine if no manoeuvre routine exists
v2.4.1 [Change] <AI>: AI now drives the forwards/backwards thrust axis rather than adjusting Main drive
v2.4.1 [Change] <AI>: Default controller option now contains a 'response width' slider for smoothing out the control signal
v2.4.1 [Change] <AI>: Naval manoeuvre routine will now slow to only half speed (rather than zero speed) when the pitch gets too high (when not in pitch control mode)
v2.4.1 [Change] <AI>: Old propulsion equipment set to 'main' now migrates into the new version to have the forwards/backwards thrust axis set as well as the Main drive axis set.
v2.4.1 [Change] <AI>: Set the default ideal pitch setting for naval manoeuvre routine to 15 degrees (not zero degrees)
v2.4.1 [Change] <Engine>: Updated from Unity 2017.1.something to 2017.4.25
v2.4.1 [Change] <Missiles>: Sonar buoy only equipable on medium size missiles
v2.4.1 [Fix] <ACB>: [BUGS-690] Color picked in ACB now controls alpha correctly
v2.4.1 [Fix] <AI>: [BUGS-687] Aim point and prioritisation cards now correctly migrate from old settings and save correctly
v2.4.1 [Fix] <Blocks>: [BUGS-689] Spinner now starts spin from resting angle when continuous spin mode engages, after loading.
v2.4.1 [Fix] <Blocks>: [BUGS-702] It is now possible to reset the drive maintainer channels to 0 when pressing both pos and neg inputs at the same time
v2.4.1 [Fix] <Blocks>: Mimics being repaired now display the correct material
v2.4.1 [Fix] <Controls>: [BUGS-672] Pressing G now correctly reduces, rather than increases, the secondary drive
v2.4.1 [Fix] <Controls>: [BUGS-691] Spread to touching components now works for propulsion equipment too
v2.4.1 [Fix] <DWG>: Marauder and Kalamar's captains told to not go too wild with their paddle wheels.
v2.4.1 [Fix] <Missiles>: Fixed the Q UI assignment of frag or explosive warheads to missiles
v2.4.1 [Fix] <Multiplayer>: [BUGS-706] Multiple patrol orders can now be queued up in multiplayer and they sync correctly
v2.4.1 [Fix] <Multiplayer>: [BUGS-708] Cannons and autocannons now make firing sounds on the clients as well as the host
v2.4.1 [Fix] <Multiplayer>: AI cards migrated to the new system by the host now correctly deliver the initial parameters to the clients
v2.4.1 [Fix] <Multiplayer>: Campaign elapsed time is now synced correctly between host and clients.
v2.4.1 [Fix] <Multiplayer>: Campaign events no longer fire when in the lobby.
v2.4.1 [Fix] <Multiplayer>: Got responder 'named inputs' syncing over the network- p.s. this functionality still not used in FTD.
v2.4.1 [Fix] <Multiplayer>: Ocean simulation type is now shared between host and clients
v2.4.1 [Fix] <Regressions>: Stopped each player in a multiplayer game migrating the legacy AI cards to different behaviours- only the host does it now.
v2.4.1 [Fix] <Steam>: [BUGS-688] Steam burn rate controller responds correctly now
Reviewed FtD on steam yet? It's the #1 thing you can do to help FtD (and future games by Brilliant Skies!), so please take the time!
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Messages In This Thread
2.4.1 series changelog - by Nick Smart - 2019-04-12, 03:40 PM
RE: 2.4.1 series changelog - by Why7090 - 2019-04-12, 09:51 PM
RE: 2.4.1 series changelog - by Carolus Magnus - 2019-04-13, 10:45 AM
RE: 2.4.1 series changelog - by Nick Smart - 2019-04-13, 03:46 PM
RE: 2.4.1 series changelog - by yovel123456 - 2019-04-13, 11:12 AM
RE: 2.4.1 series changelog - by Nick Smart - 2019-04-13, 03:53 PM
RE: 2.4.1 series changelog - by Normal69 - 2019-04-13, 12:31 PM
RE: 2.4.1 series changelog - by actionbastard - 2019-04-14, 09:02 PM
RE: 2.4.1 series changelog - by afjklol - 2019-04-15, 03:57 AM
RE: 2.4.1 series changelog - by Nick Smart - 2019-04-15, 09:25 AM

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