Not a member yet? Why not Sign up today
Create an account  

  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Starter Ship Scrimmage 7 - Sandy Insertion [Complete]

#1
This tournament will be quite different to what has been done in the past. It requires the building of a vehicle that can sail on the ocean, and also land on an Island where it well begin it's attack against the opposing forces. There are three options, the simplest being a single vehicle with both wheels and propellers, a sort of tank-boat hybrid, the Amphibious Vehicle. The second option is to make a boat that carries one or more attack craft to the shore, where they disembark and fight the enemy for control of the island, the Landing Party. The last option is a Carrier that much like the Landing Party delivers attack craft to the island, but also has a flight deck for launching aircraft. Each class has it's strengths and weaknesses, choose wisely.


Rules

Blueprints
•One blueprint per entry
•One entry per person

Classes
•Your entry must fit one of the following classes
•All vehicle types can be armed

Amphibious Vehicle
•20k max materials
•Single vehicle only
•Can use both wheels and water-propellers

Landing Party
•6k max materials for the landing craft (this vehicle carries the attack craft)
•17k max materials for the attack craft
•Resources can be divided among multiple vehicles (landing craft and attack craft resources pools are NOT shared)
•Landing craft can only have water-propellers
•Attack craft can only have wheels
•Attack craft must fit entirely within the landing craft 

Carrier
•7k max materials for the carrier (this vehicle carries the attack craft)
•13k max materials for the attack craft
•3k max materials for aircraft
•Resources can be divided among multiple vehicles (carrier and attack craft resources pools are NOT shared)
•The carrier can only have water-propellers
•Attack craft can only have wheels
•Aircraft can have a single small jet engine
•Attack craft must fit entirely within the carrier
•The carrier must have a flight deck that aircraft can land and take off from

Weapons
•The only weapons allowed are CRAMs, APS*, Simple Weapons*, and Missiles*
•Energy weapons are banned; this includes PAC and laser (LAMS are included in ban)
•Nukes are banned
APS*
•Railguns are banned
•Grav rams are banned
•Keep your fire rate reasonable, if your designs triggers shell despawn, it will be disqualified
Simple Weapons*
•Simple weapons can fire before reaching the island (Auto-cannon AA might be a good idea)
•Simple weapons lasers are banned
•Rams on sub-constructs are banned
Missiles*
•EMP warheads are banned (missiles only)
•Magnets are banned

Utility
•Repair tentacles are banned
•Shields are banned

Movement
•Vehicles cannot intentionally go back out to sea after landing on the island.
•Propellers must be fixed facing backwards (the normal orientation)
•Everything on the air tab is banned (except for aircraft) (wheels obviously allowed for attack craft)
•Hydrofoils are banned
•Rudders must be placed vertically (no pseudo-hydrofoils)
•Turning must be smooth (no glitch-twitching)

Spin Blocks
•Spin blocks cannot be used to avoid game mechanics(clipping, avoiding drag, avoiding line-of-sight for detectors. shields projecting through other shields, etc.)
•No excessive clipping (using spin blocks to compress multiple blocks into each other)

Resources
•Ammo must be inside the hull (don't put it on the end of a stick)
•Centralized resource system will be used (no need for raw-resource crates)
•Each entry will start with 3k materials (They can be used for repairs, ammo refining, or in steam engines)

AI settings
•Vehicles cannot attack until they reach the island
•No Lua (Missiles or AI)
•Minimum altitude of 10m below sea level
•Max altitude of 150m above sea level
•Max range of  2km ( you wont pick up DQ time at the start as long as you are moving towards the island)
•Detection equipment is not required (automatic detection set to 1.00)

Exploits
•No blueprint file text-editing
•If unsure as to whether you're doing something cheaty, you probably are, and should scale it back

Aesthetics
•Does *not* have to resemble a real life vehicle (can be fantasy, futuristic, ect.)
•Does have to be a *believable* vehicle (No FtD physics abominations!)
•Tiebreakers will be decided by aesthetics (best looking ship wins!)

Regulations
Match Spawning
We're now using w0otness's Tournament Mod: http://www.fromthedepthsgame.com/forum/s...?tid=32725 
With a special thanks to An Ickle for updating it to 2.2
•Resource limited vehicle designer (centralized resources, fixed starting amount)
•download and test your entry on the tournament map!
•Map available here: 
.zip   TheIslandmk2.zip (Size: 20.85 KB / Downloads: 13)
•This map is a 2km diameter island in the middle of the sea.
•Entries will be spawned 1km from shore, on opposite sides of the island
•Entries will be spawned at sea level, facing towards the enemy
•Settings>Environment Tab>Fixed Weather 0.05 and Wave Factor 1.0 (There will be waves!)

Victory Conditions
•Winner decided by % health remaining after 5 minutes
•If there is less than 5% difference in health after 5 minutes, the best looking vehicle wins (my judgement).
•Vehicles going out of bounds for more than 20 seconds will be destroyed (This timer does NOT reset)

Tournament Format
•TBD

Submissions
This tournament has finished.
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)