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Trying to get started with plugins

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I have been trying to get my head around how to set up the file systems and stuff so you can start altering plugins - my goal is to edit how shield projectors work - at the moment I am trying to create a custom shield generator block and go from there..   Creating the block using the modding section of FtD is easy enough but all the plugin stuff is difficult to follow.

Ive been trying to use this guide:  https://gitlab.com/N3X15/FTDAutoscrapCon...ree/master

If anyone has any advice or tips that would be great.

What ive managed:

Using Visual Studio Community create a .NET Core (assuming i want to create a library not an app), then selected class library.  I tried to add the Assembly-CSharp.dll and UnityEngine.dll but couldn't get it to work : /
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Trying to get started with plugins - by ZiEiTiA - 2019-01-24, 08:44 PM

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