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Stealth Tips

#1
I'm trying to create a motionless vehicle that sits at the bottom of the sea and automatically screens the sea for submarines and possibly boats by constantly laying mines in the nearby area but all of my attempts so far get detected and destroyed. How do I make it stealthier?
All the good ideas have already been thought of, so I'll think of bad ideas with hopes that one of them works out well.
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#2
Is it made out of alloy? That's the stealthiest material. Just needs a coating of it I think. Also use passive detection only.
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#3
...and no turret/subobjects afaik
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#4
These tips are certainly helpful, but the mines are still easily discovered by most submarines and good battleships.
All the good ideas have already been thought of, so I'll think of bad ideas with hopes that one of them works out well.
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#5
A lot of ships will use active detection, which means hiding from them reliably becomes very difficult; the game just wasn't set up for what you're trying to do.
Stealth, when used "properly", is more about detecting the enemy first than being completely undetectable. Then you choose whether to engage or avoid the enemy. If you're just sitting there with passive scans, though, and not making any effort to keep distance between yourself and the enemy, you'll be detected.

The stealth system might become more robust in the future, but right now what you're trying to do is outside the scope of the game.
If you're dead set on trying it, though, keep your ship as small and as sleek as possible to minimize your profile, and I believe some methods of power generation are louder than others, but I've never cared to figure out which are which. I imagine RTGs and electric motors would be the stealthiest.
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#6
my 1500 hours has the following advice:

-don't try to make totally stealthed vehicles, it's not worth the effort, especially not for a mine vehicle.  Even if you are successfully able to make it the mechanics of trying to place an immobile mine layer effectively are going to be a constant headache.
-Do not bring forth an argument as fact that can be disproven with a 10 minute Google search.
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#7
Total stealth is only possible on subs, because visual detection range is frankly stupid for anything above water. A motionless vehicle is not ideal for stealth because you want to maintain distance. Your best bet is getting your sonar signature down as far as possible, have your torp launchers face down or away from the enemy (big heat signature whe they fire), vent any exhaust out the bottom, cover the whole thing in alloy, and use only buoys and passive detection. And, most importantly, KEEP IT SMALL!
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#8
(2019-01-24, 09:09 AM)Skullsploder Wrote: Total stealth is only possible on subs, because visual detection range is frankly stupid for anything above water. A motionless vehicle is not ideal for stealth because you want to maintain distance. Your best bet is getting your sonar signature down as far as possible, have your torp launchers face down or away from the enemy (big heat signature whe they fire), vent any exhaust out the bottom, cover the whole thing in alloy, and use only buoys and passive detection. And, most importantly, KEEP IT SMALL!

the only stupid thing about visual detection in FTDs is the fact that it's actually nerfed compared to reality.
-Do not bring forth an argument as fact that can be disproven with a 10 minute Google search.
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#9
Although the game can't be compared directly to reality as things like scale are just so different I would think that for game play some corodinated changes would be beneficial.
After testing recently in some videos the detection and stealth options I would go with the basics of what has been said above.
Make it small or only show your small frontal area.
Rubber is best, alloy is ok, everything else bad.
Visual sensors are over powered compared to other sensors, so go underwater if possible.

Changes I would love to see.
Angled rubber blocks so anything with a rubbersied coating isn't slow as hell and looks like crap.
Visual sensors reduced in power to be good at close mid range but not good at distance. Night and weather effect Visual sensors more. Could make bombers that only attack in the dark ?
Laser effected by weather but not dark.
IR not effected by dark or weather but has limited power.
Radar/sonar boosted up as they actually work better at long range than visual sensors. But are easier to stealth against.
Angled blocks have an effect on Radar.
Sonar boosted like radar but can be reduced.
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