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My issue with Areal AI

I recently picked up the game again and decided to make a simple starter bomber. Then I remembered why I stopped making planes (or bombers atleast). Besides taking 2 days to balance the thing so it doesn't go up to 400+ meters regardless of changes I make, the Areal AI makes this bomber miss its target by over 300 meters, recalculating its path and happens to go close to the target (although, the only reason why that happens is because I kept on changing the yaw potential, since the AI doesn't do it right). It does not stop turning until it turned atleast 10 degrees further then it needed to go. I changed the amount of yaw control, used thrusters, ACB's, turned off tracking and kept on changing settings in the AI card to make it better. It does not work. I am tempted to see if I can rewrite the complete areal AI (or yaw control) via a LUA script so it's not drunk anymore, if I have the time for it.

Is this a known issue or an issue with the craft? From what I have noticed from pretty much my whole time building aircrafts, the Areal AI seems to be kinda bad (or drunk) in general, overshooting literately every destination.

I've included the craft as a blueprint. If anyone could check if this is an issue of this craft or the AI in general, that would be great.

Attached Files
.blueprint   Copper Bird4.blueprint (Size: 58.15 KB / Downloads: 50)

Messages In This Thread
My issue with Areal AI - by ItsSander - 2018-12-02, 04:46 PM
RE: My issue with Areal AI - by Skyer - 2018-12-03, 08:56 AM
RE: My issue with Areal AI - by harnas1977 - 2018-12-03, 08:01 PM
RE: My issue with Areal AI - by SovereignVis - 2018-12-24, 03:01 AM
RE: My issue with Areal AI - by Madwand - 2019-02-01, 09:34 AM

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