Not a member yet? Why not Sign up today
Create an account  

Poll: Good idea?
You do not have permission to vote in this poll.
Yes
51.69%
61 51.69%
No
27.12%
32 27.12%
With Some Changes
21.19%
25 21.19%
Total 118 vote(s) 100%
* You voted for this item. [Show Results]

  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Engine/Power Re-ballance/Overhaul

#1
So after spending a lot of time spit-balling this idea in various chats I wanted it written down.

The problems this idea attempts to solve;

Multiple resources that function the same. A while a go we got rid of 3 types of resources, down to just materials, to streamline the game. However we still have Engine power and Electrical power that do almost the same thing
Spinblocks can produce easy, free propulsion. A few paddles on a large arm produce more than enough thrust for any craft, for nearly no resources, and no actual power requirements.
On the same vein, very deadly weapon systems can be produced that take advantage of rams moving at huge speeds on long arms.
Un-intuitive design.
Hard to balance engines. Steam engines in particular are hard to balance with fuel engines as we're all seeing from the hundred different opinions on how it should happen.




There are a few solutions I can think of, but the one I think is most useful to the game is;

Remove engine power completely. Gone, no longer there. Fuel engines would be changed to produce electricity. The core block would be renamed to 'Engine Generator/Dynamic' or something to that effect, and would be given a small natural storage capacity, say 200. This means that small starter ship design would not be affected. Alternatively the generator blocks internal storage capacity could be based on the max output of the engine, so nearly every craft could theoretically be run purely on a fuel engine (From BERP). Eventually they could also be changed to produce mechanical power in the same way steam engines will.

Steam engines would only produce 'mechanical' power, and this wouldn't be added to a pool in the vehicle but only transmitted through shafts. This Mechanical power could then be transferred to electrical power at will with the already implemented generators. 

All current blocks that consume engine power would be changed to consume electrical power instead, and Electrical Engines would convert stored Electrical power into Mechanical power at a small loss.

Spinblocks would have two modes. They would either consuming electrical power dependant on mass of the sub construct on them and speed of rotation, but would have a max 'load', and would either be best for low-speed but medium weight, or medium speed/low weight application. Or they would connect to a source of mechanical power for no max load so long as enough power was supplied, with more power meaning more weight or rotation speed.

This would all add up to more (And more importantly, interesting) design considerations while simplifying and streamlining how the game work, and having a single energy type would free up balancing for many other systems. 

Some considerations that have already been made;
"Small craft and starter craft with no room for batteries would be hamstrung"
This is the reason for adding a small storage in the fuel engine generator block. Any vessel with a fuel engine would have enough storage for a regular propeller or two and maybe a simple weapon laser.

"Current designs will all need a huge rework."
Some of them might, but I think it would be more simple than you think, and mostly involve adding batteries.


Please feel free to vote and discuss, and we'll see where this goes.


Some clarifying notes based on questions;

Turret speed would change based on how much mechanical power was available. More would mean a heavier turret could spin faster.
Different size electrical engines could be added with varying efficiencies for power output. These could then drive turrets and spinblocks further than their native 'electrical power' usage.
Yes, drills could be reworked to use mechanical power too, and streamline things even further.
Turbines would continue to function as they do now, producing electrical power. In the future they could be changed to drive shafts as the steam pistons do.


If those of you voting No or 'With Changes' could leave a reply detailing why they think this, it would be helpful for development
[Image: EwYtNDC.png]
Reply



Messages In This Thread
Engine/Power Re-ballance/Overhaul - by Glayn - 2018-10-22, 09:25 PM
RE: Engine/Power Re-ballance/Overhaul - by BKCXb7 - 2018-10-24, 03:54 AM
RE: Engine/Power Re-ballance/Overhaul - by Skyer - 2018-10-24, 06:40 AM
RE: Engine/Power Re-ballance/Overhaul - by DraWay - 2018-10-25, 10:46 PM
RE: Engine/Power Re-ballance/Overhaul - by BKCXb7 - 2018-10-26, 10:21 AM
RE: Engine/Power Re-ballance/Overhaul - by DraWay - 2018-10-26, 01:50 PM
RE: Engine/Power Re-ballance/Overhaul - by nobake - 2018-10-28, 03:28 AM
RE: Engine/Power Re-ballance/Overhaul - by Mr.YaR - 2018-10-28, 10:27 PM
RE: Engine/Power Re-ballance/Overhaul - by Skyer - 2018-10-28, 10:55 PM
RE: Engine/Power Re-ballance/Overhaul - by Ged - 2018-11-02, 04:36 PM
RE: Engine/Power Re-ballance/Overhaul - by DraWay - 2018-11-08, 08:45 PM
RE: Engine/Power Re-ballance/Overhaul - by draba - 2018-11-08, 11:37 PM
RE: Engine/Power Re-ballance/Overhaul - by BKCXb7 - 2018-11-09, 12:07 PM
RE: Engine/Power Re-ballance/Overhaul - by DraWay - 2018-11-09, 10:17 PM
RE: Engine/Power Re-ballance/Overhaul - by Skyer - 2018-11-09, 11:11 PM
RE: Engine/Power Re-ballance/Overhaul - by DraWay - 2018-11-09, 11:33 PM
RE: Engine/Power Re-ballance/Overhaul - by BKCXb7 - 2018-11-10, 02:59 AM
RE: Engine/Power Re-ballance/Overhaul - by Skyer - 2018-11-10, 10:43 AM
RE: Engine/Power Re-ballance/Overhaul - by DraWay - 2018-11-10, 01:49 PM
RE: Engine/Power Re-ballance/Overhaul - by BKCXb7 - 2018-11-11, 08:31 AM
RE: Engine/Power Re-ballance/Overhaul - by Skyer - 2018-11-11, 09:27 AM
RE: Engine/Power Re-ballance/Overhaul - by BKCXb7 - 2018-11-11, 10:05 AM
RE: Engine/Power Re-ballance/Overhaul - by Teoc - 2018-12-03, 07:54 AM

Forum Jump:


Users browsing this thread:
1 Guest(s)