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2.2.24 live in all branches

#31
Quote:v2.2.21 [Change] <Balance>: Dediblades got a soft speed limit of 50m/s
v2.2.24 [Fix] <Blocks>: Dediblade max speed set to 100m/s, not 50m/s

Can someone explain the reason behind this nerf?
Fast small planes are now impossible without bunch of ion thrusters, and this ruined my life.
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#32
Because you could exploit them in many ways, and they have the option of not suing power and then also being fast? further more that props IRL also never go above a certain speed. Like all speeds are about 8-15 times slower than IRL.

also you can use jets or Custom jets, with custom jets it is kinda easy to get upwards of 200m/s
There is always a weak-spot if you search Hard enough.

If you fire enough AP at that shield, at some point you're going to come through.

There is no "best" I wouldn't even say there is anything universally good, Good is subjective, I find everything bad even if it's in theory good against this or that.

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#33
Couldn't see a thread for 2.3.0 so...

There's something wrong with advanced cannons.  They work fine for a while, and then..

   

.. the shells no longer have velocity when fired - they just linger where they exited the barrel - and apparently won't expire either.  Not sure what causes it - maybe it's too many missiles out at once (probably a couple hundred or so), maybe something else.

There's also over million lines of error output on output_log, it's too large even zipped to post (over 1M zip file), but.. it repeats these errors:


Code:
 
(Filename: <b212a482443841df85dd43f2777b6b76> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at MissileTube.TryFiring (FiredMunitionReturn FMR) [0x000f7] in <b212a482443841df85dd43f2777b6b76>:0 
  at MissileControl.StaggeredFire (FiredMunitionReturn FMR, System.Nullable`1[T] stagger) [0x0011c] in <b212a482443841df85dd43f2777b6b76>:0 
  at MissileControl.FixedUpdateHandler (BrilliantSkies.Core.Timing.ITimeStep timeStep) [0x00060] in <b212a482443841df85dd43f2777b6b76>:0 
  at (wrapper delegate-invoke) System.Action`1[BrilliantSkies.Core.Timing.ITimeStep]:invoke_void_T (BrilliantSkies.Core.Timing.ITimeStep)
  at BrilliantSkies.Common.Scheduling.FixedUpdateCalls.Call (BrilliantSkies.Core.Timing.ITimeStep timeStep, BrilliantSkies.Core.Timing.ISectorTimeStep sectorTimeStep) [0x00042] in <a0e7901650a440d0952eeff628f4c9c2>:0 
  at BrilliantSkies.Common.Scheduling.Scheduler.FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep timeStep, BrilliantSkies.Core.Timing.ISectorTimeStep sectorTimeStep) [0x00001] in <a0e7901650a440d0952eeff628f4c9c2>:0 
  at BrilliantSkies.Common.Scheduling.ConstructSchedulerCommon`3[TConstruct,TBlock,TBlockPart].FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep timeStep, BrilliantSkies.Core.Timing.ISectorTimeStep sectorTimeStep) [0x00001] in <a0e7901650a440d0952eeff628f4c9c2>:0 
  at AllConstruct.FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep dt) [0x00058] in <b212a482443841df85dd43f2777b6b76>:0 
  at MainConstruct.FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep dt) [0x00013] in <b212a482443841df85dd43f2777b6b76>:0 
  at Vehicle.FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep dt) [0x00001] in <b212a482443841df85dd43f2777b6b76>:0 
  at (wrapper delegate-invoke) <Module>:invoke_void_ITimeStep (BrilliantSkies.Core.Timing.ITimeStep)
  at BrilliantSkies.Core.Timing.GameEvents.__FixedUpdate (System.Single t) [0x0002b] in <eb9ace360c814114986bf0e2cdb9a431>:0 
  at BrilliantSkies.Core.Timing.Internal.CLOCK.FixedUpdate () [0x0000c] in <eb9ace360c814114986bf0e2cdb9a431>:0 
 
(Filename: <b212a482443841df85dd43f2777b6b76> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at MissileTube.TryFiring (FiredMunitionReturn FMR) [0x000f7] in <b212a482443841df85dd43f2777b6b76>:0 
  at MissileControl.StaggeredFire (FiredMunitionReturn FMR, System.Nullable`1[T] stagger) [0x0011c] in <b212a482443841df85dd43f2777b6b76>:0 
  at MissileControl.FixedUpdateHandler (BrilliantSkies.Core.Timing.ITimeStep timeStep) [0x00060] in <b212a482443841df85dd43f2777b6b76>:0 
  at (wrapper delegate-invoke) System.Action`1[BrilliantSkies.Core.Timing.ITimeStep]:invoke_void_T (BrilliantSkies.Core.Timing.ITimeStep)
  at BrilliantSkies.Common.Scheduling.FixedUpdateCalls.Call (BrilliantSkies.Core.Timing.ITimeStep timeStep, BrilliantSkies.Core.Timing.ISectorTimeStep sectorTimeStep) [0x00042] in <a0e7901650a440d0952eeff628f4c9c2>:0 
  at BrilliantSkies.Common.Scheduling.Scheduler.FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep timeStep, BrilliantSkies.Core.Timing.ISectorTimeStep sectorTimeStep) [0x00001] in <a0e7901650a440d0952eeff628f4c9c2>:0 
  at BrilliantSkies.Common.Scheduling.ConstructSchedulerCommon`3[TConstruct,TBlock,TBlockPart].FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep timeStep, BrilliantSkies.Core.Timing.ISectorTimeStep sectorTimeStep) [0x00001] in <a0e7901650a440d0952eeff628f4c9c2>:0 
  at AllConstruct.FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep dt) [0x00058] in <b212a482443841df85dd43f2777b6b76>:0 
  at MainConstruct.FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep dt) [0x00013] in <b212a482443841df85dd43f2777b6b76>:0 
  at Vehicle.FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep dt) [0x00001] in <b212a482443841df85dd43f2777b6b76>:0 
  at (wrapper delegate-invoke) <Module>:invoke_void_ITimeStep (BrilliantSkies.Core.Timing.ITimeStep)
  at BrilliantSkies.Core.Timing.GameEvents.__FixedUpdate (System.Single t) [0x0002b] in <eb9ace360c814114986bf0e2cdb9a431>:0 
  at BrilliantSkies.Core.Timing.Internal.CLOCK.FixedUpdate () [0x0000c] in <eb9ace360c814114986bf0e2cdb9a431>:0 
 
(Filename: <b212a482443841df85dd43f2777b6b76> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at MissileTube.TryFiring (FiredMunitionReturn FMR) [0x000f7] in <b212a482443841df85dd43f2777b6b76>:0 
  at MissileControl.StaggeredFire (FiredMunitionReturn FMR, System.Nullable`1[T] stagger) [0x0011c] in <b212a482443841df85dd43f2777b6b76>:0 
  at MissileControl.FixedUpdateHandler (BrilliantSkies.Core.Timing.ITimeStep timeStep) [0x00060] in <b212a482443841df85dd43f2777b6b76>:0 
  at (wrapper delegate-invoke) System.Action`1[BrilliantSkies.Core.Timing.ITimeStep]:invoke_void_T (BrilliantSkies.Core.Timing.ITimeStep)
  at BrilliantSkies.Common.Scheduling.FixedUpdateCalls.Call (BrilliantSkies.Core.Timing.ITimeStep timeStep, BrilliantSkies.Core.Timing.ISectorTimeStep sectorTimeStep) [0x00042] in <a0e7901650a440d0952eeff628f4c9c2>:0 
  at BrilliantSkies.Common.Scheduling.Scheduler.FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep timeStep, BrilliantSkies.Core.Timing.ISectorTimeStep sectorTimeStep) [0x00001] in <a0e7901650a440d0952eeff628f4c9c2>:0 
  at BrilliantSkies.Common.Scheduling.ConstructSchedulerCommon`3[TConstruct,TBlock,TBlockPart].FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep timeStep, BrilliantSkies.Core.Timing.ISectorTimeStep sectorTimeStep) [0x00001] in <a0e7901650a440d0952eeff628f4c9c2>:0 
  at AllConstruct.FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep dt) [0x00058] in <b212a482443841df85dd43f2777b6b76>:0 
  at MainConstruct.FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep dt) [0x00013] in <b212a482443841df85dd43f2777b6b76>:0 
  at Vehicle.FixedUpdate (BrilliantSkies.Core.Timing.ITimeStep dt) [0x00001] in <b212a482443841df85dd43f2777b6b76>:0 
  at (wrapper delegate-invoke) <Module>:invoke_void_ITimeStep (BrilliantSkies.Core.Timing.ITimeStep)
  at BrilliantSkies.Core.Timing.GameEvents.__FixedUpdate (System.Single t) [0x0002b] in <eb9ace360c814114986bf0e2cdb9a431>:0 
  at BrilliantSkies.Core.Timing.Internal.CLOCK.FixedUpdate () [0x0000c] in <eb9ace360c814114986bf0e2cdb9a431>:0 
 
(Filename: <b212a482443841df85dd43f2777b6b76> Line: 0)
Workshop: Voidware, INARI and more.
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