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Aperson's mediocre airship dump

#1
Over the past 2-3 months, I finally figured out how to suck less at this game and I made a bunch of ok airships. They look terrible and are easily outclassed by other people's things due to a lack of double shielding, smoke, and few LAM systems, but I've decided to post them all here anyways. I don't know what other airships I plan on making if any aside from a tanky one to soak damage in large fleets, but if I make more, I'll make sure to post them here. All detection is spin block based with torpedo sonar buoys on some of them and they all float at about 300-400 meters, although the capital ship can struggle to get up sometimes. I'll be posting them in the same order that I can remember I made them. The reason that the hulls are similar is simple: I just switched out weapons for a lot of them. Escorts are just the things with a couple of ACBs for drone things. Also, I'm terrible at naming things so these will all be basic descriptions of the size and weaponry of them.

The first airship I ever made changed a lot over the course of it's design and ended up as an aerial flagship, or a Flag Airship as it's called. This thing is probably the worst at actually fighting compared to the cost of making it, but it still performs ok in a fight. It also has a small escort fleet that comes with it so it's never caught by itself. Aside from being an ok fighter, it also has repair tentacles, it's the cheapest shielded airship I have, it has radar, and it's the only one with rooms. Anyway, now onto statistics.
Cost: 194007
Blocks: 9433
Weapons:
6 2000 mm explosive cram cannons.
18 (poorly made) explosive torpedoes.
Speed: 34 m/s.
Defense: Flares and strength 10 reflect shields on the sides and bottom.
Escorts:
4 drone escorts.
2 corvette escorts.

My next creation was a small missile airship simply called Small Airship. I made it to basically act as a destroyer. It has some anti-ship missiles in the front and anti-air missiles in the back. Nothing else to really say about it, although it's usually the first thing I fight the DWG with.
Cost: 34878
Blocks: 1919
Weapons:
18 frontal anti-ship frag missiles.
42 rear anti-aircraft frag missiles.
Speed: 34 m/s.
Defense: None.


After that, I decided to make a small drone airship. This was mostly made as a joke but it can be pretty pesky so why not.
Cost: 3356
Blocks: 266
Weapons: 
6 side autocannons.
Speed: 32 m/s.
Defense: Basically negative.

After making the drone, I decided that my fleet needed a small thing that could still significantly damage large ships, although it wouldn't be meant to fight 1v1s. Then, I remembered seeing somewhere that someone said that a corvette is basically a small cheap ship that has no durability but as much firepower as you can put on it and it won't slow down a fleet. After a bit of work, my heavy artillery corvette airship was born.
Cost: 27493
Blocks: 1483
Weapons:
3 2000 mm explosive cram cannons.
Speed: 37 m/s.
Defense: None

After the surprising success of my corvette airship, I decided to make a massively scaled up version of it, and eventually I ended up with the Heavy Cram Aircruiser. It's basically the last thing but way bigger and more expensive with better cannons and some strength 10 reflect shields. I actually beat the bulwark in a 1v1 with this thing once, although I was manually controlling it and I don't know if such results are repeatable.
Cost: 341277
Blocks: 11967
Weapons:
24 2000 mm explosive cram cannons.
Speed: 36 m/s.
Defense: Strength 10 reflect shields on the sides and bottom.

When I finished these, I thought to myself: I'm actually doing kinda well here. Wait, what do I do about fast stuff? After realizing that aside from my small airship, I had nothing, I quickly made the Heavy APS Aircruiser. It's literally the thing just above but with miniguns instead of crams. It's a bit overboard but that's fine.
Cost: 223897
Blocks: 9019
Weapons:
8 150 mm 1 meter long solid-sabot firing miniguns.
Speed: 36 m/s.
Defense: Strength 10 reflect shields on the sides and bottom.
 
After making the APS airship, I decided to make a massive airship to act as my capital ship that I would only use in bad situations. And after several hours of hard work, the Hellbringer Class Battlecruiser Capital Ship was born. I decided to name it because it's the biggest and scariest one. Honestly, I'm genuinely proud of this thing because it's the first thing I made that can beat the Thyr (Still not great, it's way more expensive). It focuses on having a powerful defense and blasting through the defense systems of my enemies. Also, this isn't mentioned in stats but it has 100 repair tentacles. Anyway, onto stats.
Cost: 969663
Blocks: 36593 (Good luck loading it lol)
Weapons:
12 2000 mm bottom explosive cram cannons.
2 500 mm 8 meter long frag cannons.
2 500 mm 8 meter long smoke cannons.
2 500 mm 8 meter long HEAT cannons.
2 500 mm 8 meter long disruptor/graviton ram cannons.
4 150 mm 1 meter long solid-sabot miniguns.
Speed: 35 m/s.
Defense: Strength 10 reflect shields on the sides and bottom, powerful LAM systems, flares, 100 repair bots.
Escorts:
6 drone escorts.
4 corvette escorts.
2 small airship escorts.

After the Hellbringer was complete, I decided to do some smaller stuff. The first was an attempt to make an airship that functioned similarly to a fighter plane, which ended up as the Air Superiority Airship. It didn't go too well, but it's ok.
Cost: 19709
Blocks: 1206
Weapons:
10 anti-air frag missiles.
Speed: 38 m/s.
Defense: A couple of flares.

This one started out as a joke but has some practical uses. It runs away from battle while making ICBMGTs behind it. When the blueprint spawners can't work anymore, it makes another Missile Factory Airship. Pretty dumb but useful.
Cost: 20261 but it's pretty expensive to use because of how it works.
Blocks: 1044
Weapons:
None... until it makes them.
Speed: 33 m/s.
Defense: Cowardliness.

After that, I made an anti-sub airship. Imagine my APS Heavy Cruiser but with the shells that go underwater well and a couple of disruptors mixed in. That's all that the Anti-Sub Heavy Aircruiser is.
Cost: 224229
Blocks: 9032
Weapons:
8 150 mm 1 meter long anti-sub solid-sabot shells.
Speed: 33 m/s.
Defense: Strength 10 reflect shields on the sides and bottom.

Finally, my most recent creation, the Heavy Laser Aircruiser. This was mainly made so that I can have a semi-counter (Hopefully) to the scarlet dawn.
Cost: 205345
Blocks: 8153
Weapons:
2 lasers with 3514 pulse damage, 57.1 AP, 0.25 inaccuracy, and 45 degree shooting angle. They also use a wavefront adjuster that sacrifices 25% damage to make 19% ignore smoke and shields.
Speed: 34 m/s.
Defense: Strength 10 reflect shields on the sides and bottom.

And now I'm done. This took an hour to type up and my hand kinda hurts a bit but whatever here's my things. Any missing blueprints and screenshots will be in a second post because the website's being weird.

Edit: The website is giving me a 413 error and saying that the request entity is too large whenever I try putting another BP here, including in replies. How do I fix this?

Edit 2: This has big font because it's important. Credit for the airship hulls goes to zagskrag. They made a hull dump a while ago and I still use the hulls for designs where I need a big metal hull.


Attached Files
.blueprint   Air Superiority Airship.blueprint (Size: 87.93 KB / Downloads: 21)
.blueprint   Airship Drone Escort.blueprint (Size: 45.01 KB / Downloads: 8)
.blueprint   Airship Drone.blueprint (Size: 44.74 KB / Downloads: 6)
.blueprint   Corvette Airship Escort.blueprint (Size: 90.71 KB / Downloads: 9)
.blueprint   Corvette Airship.blueprint (Size: 90.53 KB / Downloads: 10)
.blueprint   Flag Airship.blueprint (Size: 475.89 KB / Downloads: 12)
All the good ideas have already been thought of, so I'll think of bad ideas with hopes that one of them works out well.
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#2
Ur flagship is sweet at first I read 350.000 block and I thought that's insane than I saw 35.000 ... was kinda disappointed
I Was hoping for something huge Sad
I'll still give her a try

P.s. pictures would be nice
like's strange music Tongue
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#3
It's not letting me put pictures, after I got the BPs that are there it wouldn't let me attach stuff. Whenever I try, it says error 413 entity too large.

Edit: Wait, 35k isn't huge? My game lags a bit from it existing.
All the good ideas have already been thought of, so I'll think of bad ideas with hopes that one of them works out well.
Reply

#4
Turns out I was able to add screenshots, I'll edit and say the order they're shown in when I see the order.

Edit: From left to right, it is Corvette, Drone, Hellbringer, Flagship, Flagship closer up, the front of the small missile airship, the side/top of the small missile airship, anti-sub/aps aircruiser because they look basically the same, cram aircruiser, laser aircruiser, air superiority airship.


Attached Files Thumbnail(s)
                                           
All the good ideas have already been thought of, so I'll think of bad ideas with hopes that one of them works out well.
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#5
Well, I got a few more of the blueprints to work. Unfortunately, I'm still getting the error message for the Hellbringer airship, but I'll keep trying.


Attached Files
.blueprint   Heavy APS Aircruiser.blueprint (Size: 615.1 KB / Downloads: 5)
.blueprint   Anti-Sub Heavy Aircruiser.blueprint (Size: 624 KB / Downloads: 4)
.blueprint   Heavy Laser Aircruiser.blueprint (Size: 369.19 KB / Downloads: 4)
.blueprint   Heavy Cram Aircruiser.blueprint (Size: 515.97 KB / Downloads: 4)
.blueprint   Small Airship.blueprint (Size: 116.94 KB / Downloads: 5)
.blueprint   Small Airship Escort.blueprint (Size: 110.8 KB / Downloads: 5)
All the good ideas have already been thought of, so I'll think of bad ideas with hopes that one of them works out well.
Reply

#6
It seems like the website doesn't let you post files bigger than a megabyte, so I put it in a zip folder to compress it. Either way, here's the final thing.


Attached Files
.zip   Hellbringer.zip (Size: 164.94 KB / Downloads: 7)
All the good ideas have already been thought of, so I'll think of bad ideas with hopes that one of them works out well.
Reply

#7
Wait a minute. You sound familiar. Cool airships though
Check out the Persons Defense Tech Fleet Catalog (currently in development stages)
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#8
(2018-08-30, 05:29 PM)iPersons Wrote: Wait a minute. You sound familiar. Cool airships though
Ah, a fellow person who's bad at thinking of usernames. Welcome to the club.
All the good ideas have already been thought of, so I'll think of bad ideas with hopes that one of them works out well.
Reply

#9
Good club to be in
Check out the Persons Defense Tech Fleet Catalog (currently in development stages)
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#10
Hmn, -Browses screenies-

Hmn, you got good hull shapes at least, though the turrets are just boxes.

Is this intentional to protect it over aesthetic or just a Work In Progress?
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