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2.2.4 [all branches]

#31
@Kepsz: here you have! Tongue The option for ocean reflexion is hidden down below.

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GPU ocean doesn't affect too much performance, but planar reflexion does. Screen space looks almost as good, and keeps a good FPS.
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#32
Is there an option to deactivate this "show me everything that is connected to the block im looking at" view?
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#33
(2018-08-31, 11:48 AM)Napoleon201067 Wrote: Is there an option to deactivate this "show me everything that is connected to the block im looking at" view?

[Image: a249ad2f1015309e854a87b259939dbd.jpg]
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#34
(2018-08-31, 03:57 PM)Sanjar Khan Wrote:
(2018-08-31, 11:48 AM)Napoleon201067 Wrote: Is there an option to deactivate this "show me everything that is connected to the block im looking at" view?

[Image: a249ad2f1015309e854a87b259939dbd.jpg]

Thx! Sometimes im just blind xD <3
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#35
(2018-08-29, 10:22 PM)BlitzkriegBob Wrote: @Kepsz: here you have! Tongue The option for ocean reflexion is hidden down below.


GPU ocean doesn't affect too much performance, but planar reflexion does. Screen space looks almost as good, and keeps a good FPS.

Oh yes, now i got it.  Big Grin 
But on my PC, none of the reflection settings makes any difference. With the RX460, i got 26..29FPS with GPU ocean, while i got 60..80FPS withouth it.
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#36
I thought with the new patch the bug with the water around ships would be fixed because of PBR. But nope, there is now even more apparent holes in the water around the box on ships because it still doesn't take into account slope when displacing the water
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#37
I've noticed that several of my ships have gone from relatively well balanced to sinking like rocks or pitching badly.  patch notes only mention waves being taken into account for large vessel buoyancy but it seems like the changes were more significant than that, can someone elaborate?
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#38
I have noticed that there is a duplication glitch, where when objects like APS are spawned in, their barrels are covered by a max-size single APS barrel, and when I aim the massive barrel stays in position, but the real barrels move. same problem with crams and dedicated heliblade spinners
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