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Multiple wavefront adjusters

#1
The question is pretty straight forward : Do multiple wavefront adjusters provide bonuses or only one does it? 
Is there any sense in putting multiple of them?
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#2
(2018-08-11, 11:24 PM)Gamer as Wrote: The question is pretty straight forward : Do multiple wavefront adjusters provide bonuses or only one does it? 
Is there any sense in putting multiple of them?

Straight answer:
the effect stacks with diminishing returns.  So yes, additional adjusters do provide a bonus but that bonus costs an ever increasing amount of damage to attain.  You quickly reach a point where even though your shield bypass is very high there isn't much damage left over to use it.

Long answer: because shields as they work now are broken each layer acts as if the damage reaching it has never been mitigated.  Because lasers/wavefront treat each shield layer individually you cannot realistically penetrate layered defenses, and any defense worth penetrating is going to be layered.  If you know you're going up against single layer shields or smoke then one adjuster is usually worth it.  but after that it's more effective to simply build a bigger laser and field a craft that devotes more of it's total cost to the laser and an engine to power it than the opponent.  in that case the battle becomes a simple numbers game: your laser fights the enemy's shield/battery.  If you can output more energy you win the race, the shield will deplete, and you'll punch through, at least in theory.  In practice, this is why lasers have become uncommon in serious competition.
-Do not bring forth an argument as fact that can be disproven with a 10 minute Google search.
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#3
(2018-08-12, 05:12 AM)Lincrono Wrote: the effect stacks with diminishing returns.  So yes, additional adjusters do provide a bonus but that bonus costs an ever increasing amount of damage to attain.  You quickly reach a point where even though your shield bypass is very high there isn't much damage left over to use it.

Long answer: because shields as they work now are broken each layer acts as if the damage reaching it has never been mitigated.  Because lasers/wavefront treat each shield layer individually you cannot realistically penetrate layered defenses, and any defense worth penetrating is going to be layered.  If you know you're going up against single layer shields or smoke then one adjuster is usually worth it.  but after that it's more effective to simply build a bigger laser and field a craft that devotes more of it's total cost to the laser and an engine to power it than the opponent.  in that case the battle becomes a simple numbers game: your laser fights the enemy's shield/battery.  If you can output more energy you win the race, the shield will deplete, and you'll punch through, at least in theory.  In practice, this is why lasers have become uncommon in serious competition.

I was surprised so checked the code, wavefronts do not stack:

PHP Code:
if (this.Node.coders.Count 0)
{
    
laserRequestReturn.AddWavefrontCorrection(this.Node.coders[0].FractionOfTheBeamThatNegatesProtectionthis.Node.coders[0].FractionOfTheBeamThatSuffersFromProtection);


Ofc the rest stands, with the addition that you have to have a sizeable energy advantage to have a chance at depleting shields.
With misses and attenuation against a flyer +1000m away even 2x the energy in lasers probably won't be enough.
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#4
Do not stack Smile
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