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Duster is a big problem

#7
Also save before every battle, generally also good insurance for things spawning under the ocean, enemy fleets spawning inside eachother, ocean/land not spawning correctly, etc, etc.  I also seem to remember using multiple fleets as a way of pulling larger ships or forces out of situations like this but it's been a while since i've done it since player aiming has made things like a laser lance a relatively sure counter to this issue.

The new missiles are also pretty solid here given that they operate much better in space now and have fuel to get there.  small missiles with turning thrusters, ok speed, and good fuel stores are solid, wireless guidance, while a bit tricky, is also a good way to get solid hit-rates with some practice when using player-aim.
-Do not bring forth an argument as fact that can be disproven with a 10 minute Google search.
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Messages In This Thread
Duster is a big problem - by Vestromgames - 2018-07-17, 12:12 AM
RE: Duster is a big problem - by Vestromgames - 2018-07-17, 12:13 AM
RE: Duster is a big problem - by BioPhoenix - 2018-07-20, 07:52 AM
RE: Duster is a big problem - by temeter - 2018-07-21, 10:21 AM
RE: Duster is a big problem - by MizarLuke - 2018-07-20, 06:19 PM
RE: Duster is a big problem - by Normal69 - 2018-07-22, 07:49 PM
RE: Duster is a big problem - by Lincrono - 2018-11-26, 07:09 AM

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