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June week 2 update

#1
As per last week's update progress is going well on the four main topics:

1) Work through the remaining "snags"
very nearly complete with this one
2) Finish integrating the new water setup in FTD and customise it to suit the different planets
Completed a first pass for Neter and now back in to do some tweaking and complete for the other planets
3) Finish cementing the new graphical options into the game and add options to turn them on and off... as part of this the entire options UI will be overhauled as it's getting cluttered and way past due for a refresh.
This is pretty much completed
4) Re-export all the FTD texture maps with with height/ambient occlusion/normals/colours/metallic/roughness maps to suit the new shaders we are using.
Progressing nicely

The new image effects are making things look really rather nice- both in FTD and in FS.

I've got a busy week this week as my rescheduled wedding is next weekend but should be able to put a lot of hours in this weekend and in the first half of the week.
Reviewed FtD on steam yet? It's the #1 thing you can do to help FtD (and future games by Brilliant Skies!), so please take the time!
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#2
Yay! blessings upon ye! Big Grin

(Have a very happy wedding and a happy marriage!!)
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Check it out here!
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#3
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!
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#4
Gracias for this update senor! Looking forward to it!
Procrastination level is over 9000
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#5
Also managed to throw in the comprehensive internal key binder from FS into FTD... which should be quite welcome I hope.
Reviewed FtD on steam yet? It's the #1 thing you can do to help FtD (and future games by Brilliant Skies!), so please take the time!
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#6
Due to be nice weather next wekk, much better than the snow last time.


Good luck on the wedding and the weekly updates are great Smile
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#7
Key bindings?
Graphics functionality?
Awesome! And cheers to your wedding!!
A force as voracious as time itself.
A void as cryptic as reality itself.
An enigma as vexing as life itself.
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#8
Soo, any screenshots of this new UI. It would be nice if we (the community) could add in our feedback.
Also, have a happy wedding.
I make meta stuff but it's pretty

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#9
Thats the Nick i allways wanted back! Big Grin
It feels so much better visiting this forum seeing the developer talking to his community! Smile
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#10
Good to see the update. Have a nice wedding.

Could you also take a look at the water and explosion physics some time? I'm a bit tired of my ships bouncing up and down in a 10 meter range and explosions making my battleships fly. Even an ammo store blowing up or just big CRAM explosion can send mid-sized ships travelling 30-50m/s and getting sunk deep underwater or flying 20 meters into the air. This would fit small things like a Vanguard or Sea Viper, but not my 10k block battleships and heavy crusiers.
(2017-04-20, 06:54 PM)Hikari Wrote: I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
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