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[SD] Bishop update

#11
(2018-06-13, 10:27 PM)Hikari Wrote: Faction crafts also start with full batteries in campaign. This is not reflected in designer.
This is reflected in designer if BP is spawned as enemy team. and I always test them like that.  And, no matter designer or campaign, they still need to ramp-up their steam boiler.

I know my English is pretty limited so I recorded this video to explain what I meant.

(first one is current in-game version, second one is my version)
https://youtu.be/qi4guePlI6I




In-game version need Electric Engine power but both railgun and electric engine drink energy too much. Making that 0 power reserve almost all the battle time.

And don't forget Bishop have Laser absorb shield that need even more energy.
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Messages In This Thread
[SD] Bishop update - by Xalinsky - 2018-06-08, 09:22 AM
RE: [SD] Bishop update - by MizarLuke - 2018-06-08, 04:23 PM
RE: [SD] Bishop update - by Xalinsky - 2018-06-08, 06:32 PM
RE: [SD] Bishop update - by MizarLuke - 2018-06-09, 03:07 AM
RE: [SD] Bishop update - by Xalinsky - 2018-06-09, 07:38 AM
RE: [SD] Bishop update - by Lightning Foods - 2018-06-09, 11:17 AM
RE: [SD] Bishop update - by Xalinsky - 2018-06-09, 11:29 AM
RE: [SD] Bishop update - by MizarLuke - 2018-06-12, 04:56 AM
RE: [SD] Bishop update - by Xalinsky - 2018-06-12, 10:48 AM
RE: [SD] Bishop update - by Hikari - 2018-06-13, 10:27 PM
RE: [SD] Bishop update - by Xalinsky - 2018-06-14, 01:58 AM

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