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Capture Campaign (Capturing and Refitting) Now with some entertaining text and pics!

#1
First Week Newsletter From Emperor Billy

Greetings, citizens of the southwest lands of the pirate lords. I, as your humble but vastly superior supreme emperor, will keep you informed of our glorious armed forces' conquest of the neighboring lands. Due to budget cuts in the army, navy, and air force, we cannot afford new ships, so please, donate today! Until your generous donations given under no sort of duress arive, we've had to just capture our enemies' vessels and improve upon their foolish design. Firstly in this daily newsletter, I'll inform you of our conquests.

Recent Conquests

After my crew captured Pirate Lord Ruger's fortress, we armed and armored it to a satisfactory level, and prepared our first defense.
Starting Fortress: 1x 380mm 20rpm sabot, 1x 4-barreled fixed 200mm frag minigun, 1x 4-barreled 89mm AA and AM timed flak, light shielding and RTG power
We defeated several pathetic attempts at attacking by the other DWG pirate lords, hoping to avenge their fallen comrade, but we demolished their forces with limited difficulty (ignoring the reloads because apparently, if a certain fortress turbine (probably the first placed) is detatched from the rest of the fortress (the entire rest of the fortress), it will remain, but the rest falls off). Two coyotes were captured and quickly refitted to have 3 long-range missiles and a simple laser for point defence. Two Red Tunas were also seized, and they were improved all around, becoming less explosive, more armored, and with slightly stronger weapon systems.

The new task force, dubbed Task Force Green, of the previously mentioned craft, was sent northward to mop up any resistance there and secure a wider front. Welcome to the empire to those on Gregory Island (I'll give some landmarks names) closely to our north. There, we fought two Sunfish, downing both with ease and limited damage. The crew scuttled their wrecks, so we captured nothing but flotsam. The fleet continued expanding north, until it was called back to reinforce the fortress as a Atlas was spotted approaching (The only exception to the capturing only rule is radar, which I will spawn in normally. I'm also not using detection, to reduce the hassle of adjusting every new type of ship I capture). The consolidation of forces was not an action of fear, just precaution, and one or two flak shots downed the Atlas and a Red Tuna captain captured it and was promoted admiral of Task Force Green after the battle.
The Atlas was modernized, with the front CRAM upgraded and the rear replaced with an APS. The mine thrower from older versions of the Atlas was readded. Weak shields and an RTG (RTGs will somewhat reduce the overpoweredness of capturing, as does many of my own restrictions, similar to Lathrix's capturing rules) power core finished the modernization.
A Water Buffalo soon joined our forces from an easy fight, and was refitted with a stronger CRAM, more armor, and a frag minigun mounted amidships.
The fleet was sent back out, now lead by the Water Buffalo, and it encountered a Drake, Shrike, and some smaller ships. The Shrike was downed before it could attempt a bombing run, and the other forces were pacified. A Shuriken was the only prize of this encounter, and it was sent home to recieve a more specific duty, likely as a cargo or resource gathering ship.
The lone Atlas was sent out from Ruger's old fortress, and it quickly encountered a fleet of a Gotha and some small escorts. One lucky CRAM was all it took to blow up the Gotha's right ammo-filled nacelle, which chain-reacted with the clips and other nacelle, disabling it before it even took off. I bravely and fearlessly jumped off the Atlas once the ships were nullified, and destroyed the AI (well done to whoever designed it. The mainframe was the only thing left in the control system, and it was damaged and in places only connected by a door or glass block. Easiest capture I've done), capturing the damaged Gotha, which was sent home.

State of the navy

As of the sending of this edition of the newsletter, our glorious armed forces have captured a 3x2 rectangle, 2 tiles North, 1 East.
Our fleets consist of:
Task Force Green: 1x Water Buffalo, 2x Red Tuna, 2x Coyote
Lone Attack Atlas: 1x Atlas
A Shuriken is on its way to the fortress, and the quickly patchced up Gotha has arrived (see Retrofit Section below) and await a refit.

Current forces:


Starting Fortress:
-weapons: 380mm sabot, 200mm frag, 89mm flak
-defenses: 3 shields, stone and metal reinforcements, disperced ammo, flak doubles as anti-missile, flares
   
Red Tuna:
weapons: 4-autocannon turret (up from 3), 4 VL missiles, 3 torpedoes
defenses: flares, more armor, more speed
   
Coyote:
weapons: 3 long-range missiles, 1 simple laser turret
defenses: more range, some extra armor, can hide behind Water Buffalo
   
Atlas:
weapons: single CRAM, 112mm frag APS, 4-mine launcher, 2 dropped torpedoes
defenses: some metal, low-strength shields, flare interceptors, higher altitude and speed
   
Water Buffalo
weapons: dual CRAM, 143mm frag APS, no missiles (I was able to repress my temptation to coat every single surface in weapons)
defenses: 5 shields, (2 per side and 1 on CRAM), decent armor, more speed
   
Shuriken (not yet retrofitted)


Retrofit Section

Now, I'll highlight our best and brightest engineers' revision of our captured Gotha. We started by gutting it, gently removing and keeping AI, ACBs, and ammo customizers. The missiles were removed for safety reasons, and the nacelles were lined with metal and new engines were added in the front, and non-chain-reacting ammo at the back. The guns were redone, with the gauge increased from 165mm to 180mm, and the shell changed from HE to solid/sabot to reduce explosiveness. Fire rate is 195 per gun, up from under 180. The flares remain unchanged. The drunken pilot who can't seem to figure out how to keep the nose level remains, due to budget shortfalls, but someone who knows how to fly and isn't drunk can replace him later (ahem AI that works, or just me). It doesn't help that, during testing, the test pilot got himself killed by a Plunderer's front gun which decided that its true role is AA.
       
The sabot guns do quite well when the plane is actually level and able to fire, though. The schematic is attached for any of you peasants to try and build at home to make yourself feel fancy.
.blueprint   Gotha.blueprint (Size: 98.57 KB / Downloads: 46)
   

The emperor thanks you for your time reading this, and if you don't go to the nearest army depot and give them your name now that you've seen this, you will be imprisoned. Smart way to check isn't it?

[out of character] Thanks for reading this, I'm hoping to keep updating this and keep you guys entertained. If there is anything you want me to change, please let me know, and I'll consider it. If you want any BPs other than the featured one, I'll post them as well. This section was done before I decided to post my playthrough here, so I don't have many pictures, but I'll put a few of specific BPs in in a moment. [/out of character]
(2017-04-20, 06:54 PM)Hikari Wrote: I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
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Capture Campaign (Capturing and Refitting) Now with some entertaining text and pics! - by MizarLuke - 2018-06-04, 02:26 AM

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