Not a member yet? Why not Sign up today
Create an account  

  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Shaun's Ships! {NEW!} [Nymph Class Torpedo Boat]

#1
For a long time now, I've been stuck between building wacky and frankly overpowered ships, which gets boring; and realistic builds, which just suck against most enemies on Neter. I've decided to go half-way and create semi-realistic ships with some up-scaled guns 'n' stuff.

First up is my Calliope-class Protected Cruiser, based heavily on the Zhiyuan-class cruisers of the Chinese Beiyang Fleet. My version is very much a protected cruiser, the only substantial armour being around the turrets and citadel, the later of which is entirely underwater, containing two engines, AI, fuel and ammo provisions. The rest of the ship is 1m wood boy and stern, 2m wood center. Armament is up-scaled, and of-course the smaller guns have AA capabilities.

Calliope Class
Type: Protected Cruiser
Cost: 23,734 resources
Displacement: ~1250 tons, 2634 blocks
Length: 81m
Beam: 13m
Draught: 5m
Installed power: 2x 1,200hp fuel engines, total: 2,400hp
Propulsion: 2 x 3metre screws
Speed: average 11.4/s (22.4kn), max 12.3m/s (24kn)
Endurance: ~3 hours 30 minutes (10,000 fuel, max 0.8 fuel/s), or 145km (75nm)
Armament:
-3 x 10inch (254mm) cannons @ ~18rpm each. Range 5,000m.
-2 x 7inch (179mm) cannons @ ~10rpm each. Range 2,500m. (AA capability)
-16 x 6pdr (60mm) cannons @ ~ 46rpm each. Range 1,000m. (AA capability)
Projectile:
-10inch and 7inch cannons; GP->GP->HE->HE->HE->SQ head.
-6pdr cannons; GP->GP->Bleeder->AP head.
Armour: 1 or 2 metre wood all round, citadel protected by 1m metal+1m wood.
Other notes:
-No detection.
-10inch guns are rail assisted, accuracy only.
-All guns have custom constraints.
-Endurance does not put battery recharge into account, but the engines are very efficient.
-10 repair bots.

[Image: ZHNZOR3.jpg?1]

[Image: WlBzEhB.jpg?1]

[Image: l2khm5L.jpg?1]

[Image: Pl8Sr1g.jpg?1]

[Image: 0J6sLlG.jpg?1]

[Image: BTr7s9q.jpg?1]

[Image: 6knUfWz.jpg?1]

Battle effectiveness: tougher than I thought it would be. One can handle a Ransack and a Pilferer if lucky. Seems to do fine against easy and normal Onyx Watch ships of similar size. I've yet to see any engine components or ammo blow up, so the citadel armour works. 7-inchers have a tenancy to blow up easily, missiles aim for top of stack so usually miss the ship altogether. Good thing about wood is it repairs so fast. Coning tower keeps the player safe, and I've only died once in about 100 battles. Propulsion isn't hit much as so low in water. Large crams put big holes in ship, but main armament and all provisions tend to survive. Ship does not capsize; while testing, ship collided with another and rolled. Once the other ship had passed, the Calliope flipped back around.


Attached Files
.blueprint   Calliope-Class.blueprint (Size: 151.46 KB / Downloads: 28)
Reply

#2
Looks awesome! I also find that going for mix of realism and not-so makes for the most fun when designing vessels for Neter.
[Image: 1Mm0MCr.jpg]
Reply

#3
Looks pretty good. A few suggestions, though: The lifeboats are a bit much, maybe try only 1 pair in the back, and the smoke stack seems a bit too tall. The 10in rail-assisted guns will look a bit better if you set the rails not to rotate, and I suggest making at least 10-20% be speed, because that doesn't affect the accuracy boost by much, and helps speed a decent bit comparatively. Nice looking ship though.
(2017-04-20, 06:54 PM)Hikari Wrote: I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
Reply

#4
(2018-06-02, 01:33 AM)MizarLuke Wrote: Looks pretty good. A few suggestions, though: The lifeboats are a bit much, maybe try only 1 pair in the back, and the smoke stack seems a bit too tall. The 10in rail-assisted guns will look a bit better if you set the rails not to rotate, and I suggest making at least 10-20% be speed, because that doesn't affect the accuracy boost by much, and helps speed a decent bit comparatively. Nice looking ship though.

The lifeboats were to cover up the bare areas, the rails don’t rotate, I prefer slower rounds that can be lobbed over allies and hills. Thanks Smile
Reply

#5
I love this
My BP thread!
How to win neter. Step 1: Get that godly battleship to spawn inside a mountain. Step 2: Steal it.
I reply to people way too much.
Reply

#6
(2018-06-03, 04:30 PM)GiantSnake Wrote: I love this

Thanks Smile
Reply

#7
Coastal Battleship: Alseid Class
The Alseid-Class of coastal battleships were designed when there was a need for a large-caliber high-explosive round that could be shot at coast defences from shallow waters. The Alseid-Class features such a weapon in the form of a 380mm cannon. The slow fire-rate was found to sacrifice offensive power somewhat, so thick belt armour was added. Early on in testing, a Marauder was spotted along the shoreline. Battleship Alseid quickly engaged, taking two direct hits from the enemy, striking the belt armour. Little damage was taken and the Marauder was slowly but surely taken out. News of the victory resulted in multiple orders of the ship.

Alseid Class
Type: Coastal Battleship
Cost: 16,235 resources
Displacement: ~1160 tons, 2160 blocks
Length: 67m
Beam: 17m
Draught: 5m
Installed power: 1x 1,200hp fuel engine.
Propulsion: 2 x 3metre screws
Speed: average 11.0/s (22.4kn).
Endurance: ~2 hours 45 minutes (5,000 fuel, max 0.5 fuel/s), or 110km (60nm)
Armament:
-1 x 15inch (380mm) cannon @ ~14rpm. Range 5,700m.
-2x2 3.5inch (89mm) cannons @ ~27rpm each. Range 1,500m. (AA capability)
-4 x 6pdr (60mm) cannons @ ~ 46rpm each. Range 1,000m. (AA capability)
Projectile:
-15inch cannon; GP->GP->HE->HE->HE->SQ head.
-3.5inch cannons; GP->GP->GP->HE->HE->SQ head.
-6pdr cannons; GP->GP->Bleeder->AP head.
Armour: 1 or 2 metre wood all round, citadel protected by 1m metal+1m wood+1m metal belt armour.
Other notes:
-No detection.
-15inch guns are rail assisted, accuracy only.
-All guns have custom constraints.
-Endurance does not put battery recharge into account, but the engines are very efficient.
-14 repair bots.

[Image: CTrecJh.jpg?1]

[Image: 0y17M87.jpg?1]

[Image: XTZNip9.jpg?1]

[Image: 2Pyhe9w.jpg?1]

Battle effectiveness: Well it can take hits from Marauders with little damage. Can't dish out nearly as much damage as the Calliope-Class, but it can take an awful lot more. Expect longer battles. Given it costs 8,000RP+ less than the Calliope, it's well worth it in my opinion. The 14 repair bots help fix her up a bit faster, especially that she has more metal parts. Overall, she takes less damage though and so the material cost shouldn't be too bad. Would recommend teaming her up with an AA-specialised craft.


Attached Files
.blueprint   Alseid-Class.blueprint (Size: 125.29 KB / Downloads: 18)
Reply

#8
As a lover of more firepower and most glass cannons, perhaps you could put another gun on the raised deck at the stern? An AA gun or small secondary would do, but another main gun would be best. I'm just the kind of person who thinks that any surface not coated in gun is a wasted surface.
(2017-04-20, 06:54 PM)Hikari Wrote: I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
Reply

#9
(2018-06-03, 09:01 PM)MizarLuke Wrote: As a lover of more firepower and most glass cannons, perhaps you could put another gun on the raised deck at the stern? An AA gun or small secondary would do, but another main gun would be best. I'm just the kind of person who thinks that any surface not coated in gun is a wasted surface.

Interesting you mention that. The Pingyuan she's based off doesn't have a rear gun either, but I thought about doing this when I was initially building the ship. As this is a campaign ship, I was more bothered about saving cash. I could, however, create a retrofit if you're interested, and I'd probably upgrade to the retrofit at some point in my campaign too Smile

[Image: getpubliccontent?contentId=a58929bc-9586...0519e1f548]
Reply

#10
I think since it's a coastal vessel, the lack of fire power is actually quite nice as it is. It makes the build feel much more novel and realistic to real life monitors or other coastal ships.

Though having a little dakka gun on the back would be nice.... Having guns on Alseids would pretty kewl.
^ *Has a serious problem when it comes to building.... Can never bother to change out of the wood building blocks*
Also loves making things fly..... Even if they really shouldn`t.
Makes the dirtiest, grimiest, Cringeworthy ship related puns ever.
[Image: aq47WXu.png]
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)