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Turrets and Spinblocks don't move

#1
A copy-paste from my Steam post:

"I'm very sure nothing is constrictring it's movement as i've literally placed one without anything in an open area. I'm unable to move weapons I was originally able to move, and I can't even control them manually.

Even crafts I spawn in and default crafts in the spawn menu can't move their turrets anymore. Plunderer turrets constantly look straight, Marauder rolly thing isn't moving at all."

It seems a specific craft of mine is the culprit. Every turret block in the world except a few weapons on the broken ship doesn't function at all, and it wont fix even if I despawn it as I have to restart the designer completely.

I removed turret blocks purely for aesthetics that were colliding with other blocks and it seemed to fix itself, but placing them back will break the game again.

but it does not affect crafts that spawned before I spawned the broken ship.

[strike]Edit: These are the turret blocks that are bugged. Destroying them will fix the turret issue.
https://puu.sh/AnNml/c14d7fc8e8.jpg[/strike] (Pretend it's strikethrough, I don't know if you can even do it in this forum, lol)
Removing these only fixed the second back turret of the craft that I couldn't move before. Confusing

A video regarding my problem complete with timestamps describing what i'm trying to show in the description:
https://www.youtube.com/watch?v=Vfs4IZYM...e=youtu.be

Seeing my craft you can see how I used the turret blocks:
The Sigh.blueprint


Attached Files
.blueprint   Sigh.blueprint (Size: 756.54 KB / Downloads: 8)
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#2
[Image: d737ecbe88.jpg]
https://puu.sh/AnLFz/d737ecbe88.jpg

This also happens. I don't know if it's related as I haven't tested it yet.
I believe it only happens if the broken ship is spawned in as I don't remember this happening when I was playing around with other crafts.

Edit: Tried it out. It only does it when the broken ship is spawned in. Only the first broken craft spawned will render correctly, any other craft would
look like this. There are a few moments where they render correctly.
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#3
Pop in the blueprint to give gladyon and nick a way to repeat the error and they should be able to find out whats going on
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#4
(2018-05-17, 11:45 AM)khaz Wrote: Pop in the blueprint to give gladyon and nick a way to repeat the error and they should be able to find out whats going on

I believe I did
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#5
There are no problems with the turrets, they do rotate properly.

Note that you have to add a fire weapon controller for your avatar to control the weapons (and the avatar must be near it, so it's better to put it close to the chair), without it you cannot manually control the weapons.
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#6
Perhaps some sort of file is messed up on Decres' side? You could try verifying file integrity and attaching the zipped output log could help as well.
(2017-04-20, 06:54 PM)Hikari Wrote: I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
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#7
Oh right, forgot the old forum attachment system, too used to seeing external links Smile
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#8
(2018-05-17, 02:35 PM)Gladyon Wrote: There are no problems with the turrets, they do rotate properly.

Note that you have to add a fire weapon controller for your avatar to control the weapons (and the avatar must be near it, so it's better to put it close to the chair), without it you cannot manually control the weapons.

I always use Fire control computers when testing my cannons. They rotate properly for you, but sadly not for me.

(2018-05-17, 02:49 PM)MizarLuke Wrote: Perhaps some sort of file is messed up on Decres' side? You could try verifying file integrity and attaching the zipped output log could help as well.

I've reinstalled the game already and the problem persists. It can be a broken file in the Documents From the Depths folder, or something in options



I can record a video regarding my problem, so I can get it up in a few moments.
I like lolis
Don't judge me
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#9
A video regarding my problem complete with timestamps describing what i'm trying to show in the description:
https://www.youtube.com/watch?v=Vfs4IZYM...e=youtu.be
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#10
(2018-05-17, 06:47 PM)Decres Wrote: A video regarding my problem complete with timestamps describing what i'm trying to show in the description:
https://www.youtube.com/watch?v=Vfs4IZYM...e=youtu.be

What if you use spinblocks and not turrets for the decor?
I've repeatedly red that long subobjects cause problems, and those decors are that.
From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
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