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Poll: Do you like a laser aesthethics overhaul?
You do not have permission to vote in this poll.
No, I enjoy putting refurbished sat dishes on my units.
12.50%
6 12.50%
Yes, give me near future laser looks
70.83%
34 70.83%
Yes, Star Wars is the way to go.
16.67%
8 16.67%
Total 48 vote(s) 100%
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Lazor aesthethics pass poll.

#1
So, here's the deal: It has been written in the eternal books of wisdom that Nick's liking the current look of lasers because they look "Retro". I find that silly as they aren't retro to begin with;they're still future stuff.

Anyway, I'd like to know how many people here like/dislike the looks of laser weaponry. Not the functionality, only the looks.

It's easy, just fill in the poll and presto. For the sake of making a simple choice more difficult, I'm going to give two alternative options.

1) Near future laser weaponry styling, akin the current and expected actual laser weapon development.
See, among others: https://en.wikipedia.org/wiki/Laser_Weapon_System

2) Star Wars laser pew pew. Because lasers from barrels; why not?

The reason for this enquiry is to gauge how many people like the current style, if the (vast) majority doesn't, I/we can poke the devs with this poll.
Procrastination level is over 9000
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#2
As much as I like star wars (except the bits made by disney, duck those guys), I think something more like real lasers would suit FTD better.
A great nation is not a nation that rules the world. A great nation is a nation that realizes they don't have to.
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#3
I know this is not about functionality, but together with near-future laser looks: Please, please, please no longer require noodle lasers to get useful accuracy. Really, the beam of a laser should always be pinpoint accurate, but the size (realistically, diameter) of the laser emitter should reduce damage falloff.

Also, the LAMS nodes should get a similar realistic reskin - possibly make them look similar to the camera or IR gimbal tracker.
Any sufficiently advanced technology is indistinguishable from a big gun - Maxim #24
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#4
Oo I like the damage fall off idea, like the beam isnt as focused. I always found that lams having a reasonable chance to miss an annoying mechanic but making them perfect accuracy while fun made them pretty OP
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#5
(2018-05-13, 11:57 PM)khaz Wrote: Oo I like the damage fall off idea, like the beam isnt as focused. I always found that lams having a reasonable chance to miss an annoying mechanic but making them perfect accuracy while fun made them pretty OP

You could easily make them perfectly accurate but then modify the damage output or the missile damage resistance to keep them from being OP. that way you achieve realism and balance.


On the topic of the poll: Absolutely, lasers need an aesthetics change. spin-blocks on spin-blocks were awesome because it made laser turrets possible but the 'barrels' are still too long and the retro look has been dead for decades.

Case in point: most laser craft go out of their way to hide the barrels.
-Do not bring forth an argument as fact that can be disproven with a 10 minute Google search.
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#6
(2018-05-13, 11:57 PM)khaz Wrote: Oo I like the damage fall off idea, like the beam isnt as focused. I always found that lams having a reasonable chance to miss an annoying mechanic but making them perfect accuracy while fun made them pretty OP

If you want to make that mechanic realistic, you will want to add a term proportional to d^2/r^2 to the already existing exponential damage dropoff of lasers - where d is the size of the laser emitter, and r is the range. This means that in space, where (at least afaik) that exponential dropoff doesn't happen (it shouldn't at least, as that term represents the attenuation of the beam in air or water), twice the range would mean a quarter the damage.

Could possibly also have a slider in a UI for the laser, to set the frequency and thus the relative strength of the inverse-square and exponential falloff - as IRL, shorter wavelengths are easier to focus, but suffer more attenuation - with a graph that displays the expected damage vs range in air/water/vacuum. That way, you could make lasers specialised for different uses.
Any sufficiently advanced technology is indistinguishable from a big gun - Maxim #24
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#7
STAH WAHS.
"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
Yay. I'm happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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#8
(2018-05-14, 06:44 AM)Zuthal Wrote:
(2018-05-13, 11:57 PM)khaz Wrote: Oo I like the damage fall off idea, like the beam isnt as focused. I always found that lams having a reasonable chance to miss an annoying mechanic but making them perfect accuracy while fun made them pretty OP

If you want to make that mechanic realistic, you will want to add a term proportional to d^2/r^2 to the already existing exponential damage dropoff of lasers - where d is the size of the laser emitter, and r is the range. This means that in space, where (at least afaik) that exponential dropoff doesn't happen (it shouldn't at least, as that term represents the attenuation of the beam in air or water), twice the range would mean a quarter the damage.

Could possibly also have a slider in a UI for the laser, to set the frequency and thus the relative strength of the inverse-square and exponential falloff - as IRL, shorter wavelengths are easier to focus, but suffer more attenuation - with a graph that displays the expected damage vs range in air/water/vacuum. That way, you could make lasers specialised for different uses.

Please, please no more sliders.
-Do not bring forth an argument as fact that can be disproven with a 10 minute Google search.
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#9
(2018-05-22, 06:06 AM)Lincrono Wrote: Please, please no more sliders.

rofl. Yeah, I'd prefer a block based config than slider myself.
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