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Shield Projectors: Kinetic and Energy

#3
I would rather have it take major part of shell's kinetic energy and also tip time from first impact and contact fuses.
I also would move explosive damage to energy weapons category so you could have kinetic outer layer and inner layer that stops explosions.

Other thing could be direct energy fuse tripper that would atrempt to detonate all incoming shell's paylods with adjustable probability.
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Shield Projectors: Kinetic and Energy - by RotG - 2018-04-29, 04:03 PM
RE: Shield Projectors: Kinetic and Energy - by Fernir - 2018-05-02, 11:02 AM

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