Not a member yet? Why not Sign up today
Create an account  

  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Remove that weird spin block bounce thing

#1
So, after that spinblock update its a lot easier to do crazy stuff with spinblocks, and I, as many others do, like to use them in sheers, forecastles, aftercastles, ect. Now, whats common about the three I named just then, is in real life, you can stand on them, in FTD however, you seem to bounce, simply because its a spinblock I suspect, would it be possible for this to be removed? I find it annoying, and I am sure many others do as well, there is no clear point to it, it just seems to be bouncing on anything that's on a spinblock for some reason.
[Image: 6Vp76mI.png]

[Image: 76561198088023049.png]
Reply

#2
It is a known bug, you can add bug report or contribute to existing one.[/u]
Reply

#3
Wait its a bug? I thought it was just some feature from when spinblocks were really just used to spin stuff.
[Image: 6Vp76mI.png]

[Image: 76561198088023049.png]
Reply

#4
It is caused by how spinblocks are handled in game. Spinblocks are not handled by physics engine when they are spining AFAAIK and it causes some issues.
Reply

#5
I think turrets have the same issue.
(2017-04-20, 06:54 PM)Hikari Wrote: I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
Reply

#6
I think it started after the unity 5 port. Before that you could stand on sub-objects normally.
Reply

#7
I see, any idea if its fix-able?
[Image: 6Vp76mI.png]

[Image: 76561198088023049.png]
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)