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v2.16 [all branches]

#1
A few fixes and improvements for this patch:

[added] The 'Emergency ejection defuse' shell component, which automatically defuse any ejected shell (in fact, they aren't ejected at all, they just disappear)
[change] Simple lasers less powerful
[change] Holograms can now be mirrored, their size can also by reduced to 0.1m x 0.1m
[fix] Piping for large engines (with more than 800-900 pipes) will not crash anymore, and it's now possible to have up to 2000 pipes
[fix] AMCCs now have priority again over the LWCs, even if the LWC is on the MainConstruct
[fix] APS barrels shouldn't self-destroy in some situations, I hope this fix will be the last for this bug
[fix] Simple lasers now working fine when the game is paused
[fix] Strategic map not broken anymore after a scene change (going to the main menu and back for example)


There's also some content update, but I do not have the details.
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#2
Check the bug reports forum please. The fuel engine exhaust fix broke turbochargers.
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#3
(2018-02-23, 08:09 PM)Targa Wrote: Check the bug reports forum please. The fuel engine exhaust fix broke turbochargers.

I'm on it.
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#4
Question 
It's nice that you update this game so frequently, but i would love to know if there is anything "special" in the works

also i don't know if it's just me but when i place a spin block upside down, the model is rightside up(?)
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#5
(2018-02-23, 09:41 PM)Trooper Wrote: anything "special" in the works

CAN I PLEASE KNOW WHEN/IF TANK TRACKS ARE GOING TO BE A THING
"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
Yay. I'm happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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#6
(2018-02-23, 09:41 PM)Trooper Wrote: It's nice that you update this game so frequently, but i would love to know if there is anything "special" in the works
Thanks, I usually provide some current info on this thread:
What I am working on

The next 'big thing' will be a large rework on the ACB in order to add more feature to them while still keeping them very easy to use.


(2018-02-23, 09:41 PM)Trooper Wrote: also i don't know if it's just me but when i place a spin block upside down, the model is rightside up(?)
At least you and me then...
I can't believe nobody saw it before, I can't even believe I haven't seen it before...
I'll fix that.


(2018-02-23, 09:57 PM)benzo711 Wrote: CAN I PLEASE KNOW WHEN/IF TANK TRACKS ARE GOING TO BE A THING
No idea, there's some graphics involved in that and I can't do any graphics.
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#7
(2018-02-23, 10:11 PM)Gladyon Wrote: No idea, there's some graphics involved in that and I can't do any graphics.

Ok...

Anyway, I think I've found a bug to do with barrels defying the lays of physics (clips right through walls)


Attached Files
.blueprint   bug.blueprint (Size: 38.8 KB / Downloads: 13)
"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
Yay. I'm happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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#8
Turbos are definetly broken
There is always a weak-spot if you search Hard enough.

If you fire enough AP at that shield, at some point you're going to come through.

There is no "best" I wouldn't even say there is anything universally good, Good is subjective, I find everything bad even if it's in theory good against this or that.

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#9
I've noticed better performance and less stuttering over time. Game was degrading in 2.15 for me and crash after few hours. No longer the case in 2.16
primum non nocere
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★★★ Sea Encounters - Light Cruisers ★★★
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#10
The FtD versions late 2017 included several architecture modifications, which explains why there has been a lot of deep problems since then.
The last 2.15 patch and the 2.16 one have fixed several game-crashing bugs, including one that came up when FtD was ported to Unity 5 and which was breaking PiDs, harpoon and strategic map.
I think that now FtD is more robust than it was mid-2017.

Except for the fuel engine turbos, but that one has been fixed and should be released shortly, and that fix includes a fix for a fix for an old bug in the fuel engine plotter.
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