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v2.15 Missile Ejector not working

#1
Made a flare launcher controlled by ACB's. Put 3 missile launchers with ejectors on a spin block rotated to 50 degrees. ACB on spinner is set to fire weapons when a missile is closer than 1000m. Only 2 of the 3 ejectors is functioning. In this video you'll see that one of the flares falls short every time when launched by the ACB. Then I walk over there and fire them manually, and the ejectors all work just fine.

https://www.youtube.com/watch?v=2KSjkytIX7k

I'll attach the BP's for ease of testing if needed. The "missile assailant" is firing IR missiles with simple body instead of warheads, so no worries there.

Edit: Removing the staggered fire module fixed it, so the issue is with that addon. I suspect the staggered fire code is also the bug I mentioned here:
http://fromthedepthsgame.com/forum/showt...?tid=33611


Attached Files
.blueprint   1 Fort Vehicle Designer.blueprint (Size: 117.05 KB / Downloads: 14)
.blueprint   Missile Assailant for tests.blueprint (Size: 114.86 KB / Downloads: 13)
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#2
It seems that this bug decided to fix itself all alone.

I cannot reproduce it with the given fort blueprint.
Occasionally all flares do not have the exact same trajectory, but it's not always the same which is lower, and most of the time they're all OK.
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#3
Huh? I just tried it again and it's still bugged. Every time the missiles launch, it's always the center one firing first, and that one does not get the boost from the ejector and falls short. Try loading the fort, then the missile assailant as DWG, then go into free camera mode and place your camera directly above the missile launcher (up high), so you can see more clearly what's happening. Here's another video made just now:

https://www.youtube.com/watch?v=YpTwwaaKiYs

I had no problems reproducing it.
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#4
(2018-02-28, 10:36 PM)Targa Wrote: Huh? I just tried it again and it's still bugged. Every time the missiles launch, it's always the center one firing first, and that one does not get the boost from the ejector and falls short. Try loading the fort, then the missile assailant as DWG, then go into free camera mode and place your camera directly above the missile launcher (up high), so you can see more clearly what's happening. Here's another video made just now:

https://www.youtube.com/watch?v=YpTwwaaKiYs

I had no problems reproducing it.

There is something pretty messed up about missile ejectors in general. For instance, there are cases where a separate missile block with it's own missile controller will receive ejector forces even though there is no ejector connected to the launch pad but there are other missile blocks on the vessel that have ejectors. Also it seems that ejector forces are partially shared by an entire group of missiles. Sometimes missile blocks that have ejectors receive no ejector force at all.

We have had discussions about missile ejector strangeness in the past. I have no idea how the ejectors are handled, but it doesn't seem consistent at all.
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#5
I've added that to my todo list, I'll take a look.

I still have some trouble reproducing it, in fact I have more often one flare going further than the 2 others, where you seem to have consistently 2 going further than the third.
Anyway, that means that there's something wrong, so I'll check it.
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#6
That's the way love goes.
Maybe use a propeller component to help ejectancy?
From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

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