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Poll: What do you think?
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Good idea
54.55%
6 54.55%
Bad idea
18.18%
2 18.18%
Needs work (post below)
27.27%
3 27.27%
Total 11 vote(s) 100%
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Shield stacking rework

#1
I think there is agreement that unchecked shield stacking is bad, as it allows circumventing the intended superlinear cost/effectiveness relationship, and rewarding a particularly tedious building style.

That said, I find the rule on projecting shields through other shields very unsatisfying. It does not address the root complaint, that stacked shields are more power-efficient. Nor does it reduce the reward for tedium: it is still possible to stack shields--either by painstaking placement and angling, placing them on spinblocks, or projecting through gaps in other shields--and these approaches are even more tedious than before.

I thus think the problem should be addressed at its root, by reducing the value of stacked shields. I have seen several proposals to make projectiles ignore all but the first shield encountered, but I think this kills several legitimate uses of layering different shields--in particular, the use of a long-range shield to opportunistically detonate IFHE and a close, high-power shield to provide more reliable defense against AP and other contact projectiles, or the use of shields at different angles to each other to cover each other's dead zones. (I do think making lasers ignore all but the first shield encountered an obvious win--there is little reason to stack them except to evade the power/strength formula.)

I instead propose using one RNG roll for all penetration checks made by a projectile. If a projectile rolled 0.80 it would pass through any number of shields with a 60% reflect chance without further checks, but then bounce off a shield with a 90% reflect chance; if it rolled 0.95 it would pass through them all. This preserves the interesting uses of layered shields while making simple parallel shields almost completely useless.

Suggested but optional accompanying changes:
- Stop frags from teleporting to the opposite side of the shield. If reducing shield stacking is considered at all desirable, a mechanic that makes them near-mandatory seems highly suspect.
- Remove the shield projection check. As mentioned above, this is circumventable but with considerable tedium, resulting in a rather bad experience and little concrete balance.
Allr andask.
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Messages In This Thread
Shield stacking rework - by Blothorn - 2018-01-23, 07:01 AM
RE: Shield stacking rework - by LoSboccacc - 2018-01-23, 08:02 AM
RE: Shield stacking rework - by draba - 2018-01-23, 10:08 AM
RE: Shield stacking rework - by Eagle - 2018-01-23, 10:30 AM
RE: Shield stacking rework - by Blothorn - 2018-01-23, 07:20 PM
RE: Shield stacking rework - by LoSboccacc - 2018-01-23, 08:48 PM
RE: Shield stacking rework - by MizarLuke - 2018-01-23, 07:35 PM
RE: Shield stacking rework - by Blothorn - 2018-01-23, 08:08 PM
RE: Shield stacking rework - by Richard Dastardly - 2018-01-23, 09:04 PM
RE: Shield stacking rework - by Blothorn - 2018-01-24, 12:45 AM
RE: Shield stacking rework - by Lincrono - 2018-01-24, 04:28 AM
RE: Shield stacking rework - by LoSboccacc - 2018-01-24, 08:01 AM
RE: Shield stacking rework - by Richard Dastardly - 2018-01-24, 04:51 PM
RE: Shield stacking rework - by Blothorn - 2018-01-24, 07:02 PM
RE: Shield stacking rework - by epiccuttlefish - 2018-01-24, 08:46 PM
RE: Shield stacking rework - by MizarLuke - 2018-01-25, 04:06 PM
RE: Shield stacking rework - by moonruner - 2018-01-25, 12:32 PM
RE: Shield stacking rework - by Richard Dastardly - 2018-01-25, 07:13 PM
RE: Shield stacking rework - by draba - 2018-01-25, 07:45 PM
RE: Shield stacking rework - by Richard Dastardly - 2018-01-26, 02:01 AM
RE: Shield stacking rework - by MizarLuke - 2018-01-25, 07:55 PM
RE: Shield stacking rework - by harnas1977 - 2018-01-25, 08:44 PM
RE: Shield stacking rework - by Blothorn - 2018-01-25, 10:24 PM
RE: Shield stacking rework - by MizarLuke - 2018-01-25, 09:18 PM
RE: Shield stacking rework - by Lincrono - 2018-01-26, 08:10 AM

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