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Destruction of low health targets in space

#1
Currently, and this has been for a long time, some craft may decide they are done with Neter and fly towards space. This wastes A LOT of time trying to shoot said vehicles down. As with sinking ships, I think there should be a destruction timer for craft below a certain % of health and out of atmosphere.
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#2
yep, +1
(2017-04-20, 06:54 PM)Hikari Wrote: I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
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#3
To refine the idea, I think what would be a good way to implement this is when craft with little to no ion thrusters get into space and are under 50 percent health, should get a prompt saying "Under 50 percent health and adrift in space," similar to how boats get a "under 50 percent and sinking” countdown. Would really cut down on the time dealing with shrike swarms.
(2017-09-27, 06:14 PM)Neldonax Wrote: Has this all devolved into cheese
What happens when a thread about cheese becomes a thread about cheese.
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#4
80%. Not 50%. Things despawn at 55% automatically, often not reaching 50% until they are already starting to autodestruct
(2017-04-20, 06:54 PM)Hikari Wrote: I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
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#5
Till that, stop and re-engage combat.
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#6
(2018-01-22, 03:47 PM)MizarLuke Wrote: 80%. Not 50%. Things despawn at 55% automatically, often not reaching 50% until they are already starting to autodestruct
80% is way too high. There is already a thing that makes crafts that go above 2000m get effected by gravity. So any none dedicated space craft would get thrown back into the atmosphere.
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#7
My idea is, when it is over 3000 or something, it takes NEGATIVE gravity.
And it it is over 10000, it is destructed. homage centrifugal force.
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