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Effectiveness of limiting fire rate of laser using weapon controller

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It's no longer more efficient to use 4Q versus 1Q - any number of Q switches double efficiency compared to continuous. Setting a longer time between shots means you can have higher damage per shot if you have enough storage capacity, as long as you're using Q switches at all - and more Q switches need much more storage / destabilization than fewer do.

Limiting rate of fire with continuous gets weird since continuous normally fires once per frame. (Note: Not always 40 times per second if your game ever slows down.) The behavior in such a case is unpredictable and usually not feasible.
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RE: Effectiveness of limiting fire rate of laser using weapon controller - by BioPhoenix - 2018-01-17, 10:45 AM

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