Not a member yet? Why not Sign up today
Create an account  

Poll: Interested?
You do not have permission to vote in this poll.
Hell yes
20.00%
1 20.00%
Yes, perhaps
20.00%
1 20.00%
No, prefer not
20.00%
1 20.00%
Hell no
40.00%
2 40.00%
Total 5 vote(s) 100%
* You voted for this item. [Show Results]

  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Laser beam ioniser - convert damage to EMP

#1
As said - Emp is pretty much a very niche weapon type currently as it has gone without love for a long while.

Perhaps it would be interesting to add a ray ioniser or somesuch that convert, like a wavefront adjuster, a fraction of the laser damage to EMP damage with a slight damage decrease overall?

the more options the merier yes? And EMP isn't particularily hard to defend against.
Imperium Age of Sail Campaign Custom Campaign Dev Idea

Check it out here!

- Also likes Strange music -
Reply

#2
The problem is that with the planned energy shield change there already is little difference between PAC and lasers(in terms of gameplay effect, not building process).
EMP does need some love(fix against HA beams, or even a complete algorithm revamp), but if it gets it I think PAC is enough.
Reply

#3
Lasers have always been kinetic piercing damage, and I find it annoying, in sci-fi and such when lasers make things explode or cause a large kinetic impact, and I think that in FtD, lasers should remain piercing only, for now.
(2017-04-20, 06:54 PM)Hikari Wrote: I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
Reply

#4
(2018-01-12, 05:24 PM)draba Wrote: The problem is that with the planned energy shield change there already is little difference between PAC and lasers(in terms of gameplay effect, not building process).
EMP does need some love(fix against HA beams, or even a complete algorithm revamp), but if it gets it I think PAC is enough.

I'm honestly not sure why we need both, there's enough scifi handwaving going on already that you could just have variations of lasers with the PAC damage effects, ditch PAC & rename the remaining thing "beam weapons".
Poke my boat! mostly pre-2.0 learning & catalogue thread - Update: Heavy & light tanks 07/04/18 for 2.1. 6 ships made 2.0 aware. No more post-processing! finally! but now I can't read the forum.
Reply

#5
I like having a second laser system, sorta like we have 2 cannon types and a few different uses for missiles (missiles, harpoons, torpedoes, mines, etc). Losing PACs would mean that deigns using them would need redone, and we would lose an extra weapon system. I think PACs need some love, particularly a type of soft counter, maybe a shield type that adds extra AP to blocks near it, or whatever.
(2017-04-20, 06:54 PM)Hikari Wrote: I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)