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2.12 released [ all branches]

#21
Disabling mods will not solve any problem.
They must be removed.
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#22
Right. Deleting the mod folders seems to work. Thanks.
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#23
Verified. I'm happy to see the update and the cool new toys..... bit less happy that all my mods and projects using them are on hold lol
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(Is in your ship, stealing your turrets!)

Mods/extra blocks

After Cataclysm (and the separate 'railings' mod as well)
Dynamic Kinetics Simple Re-skin (armored glass)
Wrought Iron Armor
Structural Foam
Aero-alloy
More Corners 0.3
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#24
(2018-01-03, 04:37 AM)Greyfell Wrote: Verified. I'm happy to see the update and the cool new toys..... bit less happy that all my mods and projects using them are on hold lol

Just tested, sails dont respond to ai or control block....
"Dem Inquisishun humies can't be trusted any further dan day can be thrown, which in dat one's case might be a bad example."
[Image: thumb-350-48007.jpg]
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#25
I guess that buoyancy condition has been changed since v2.1 or so.

Long blocks make buoyancy only when its base point is under the water.
The sample below is all made of wooden beams, whose base point is at the top.
This seems to be sinking, but actually "floats" at the -3m altitude.
[Image: Xbgj7Xi.png]

Let me know this change is intended for game speed, or unexpected.


Attached Files
.blueprint   25x25x4_buoyancy_test.blueprint (Size: 54.68 KB / Downloads: 13)
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#26
(2018-01-02, 03:58 PM)Fuzzah Wrote: Also the menu fight is broken, as seen here:

Vehicles mostly spawn in their low resolution state and do not move, and are not effected by physics.

https://steamuserimages-a.akamaihd.net/u...D01FD0AB0/

(none of the ships here are moving)

Though there was a helicopter which was moving around quite well, but wasn't attacking, so..


EDIT:

Another case of menu paralyzation;

https://steamuserimages-a.akamaihd.net/u...98FB3139F/

The ships just stay there. They are trying to move, but physics has just seemingly been disabled for no reason.

At last the Blocky State Glitch resurfaces!
Sorry if I'm a bit happy so now it will be dealt with.
I have videos, attached logs and blueprints, even game saves there. Smile

In essential the game only loads units near to your viewpoint, regardless of the range setup in video options.
Units further away remain blocky, cannot fire, and cannot be targeted.
I could "solve" it by flying my viewpoint from one unit to the another repeatedly, still if they were big and far away, I could just force to load one unit, while the enemy reverts to blockyness, and vice versa.

But more about it with heavy details on the link above.
Hope this helps.
From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
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#27
I have noticed in this update when I stand on a turret I bounce constantly and don’t stop unless I got back to standing on the main hull.
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#28
(2018-01-03, 04:40 PM)Noob2004 Wrote: I have noticed in this update when I stand on a turret I bounce constantly and don’t stop unless I got back to standing on the main hull.

This happened before this update too
Once in a while I decide to do something stupid and try to perfect it. That is how some of my strongest designs were created.
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#29
(2018-01-03, 07:22 PM)CubeMaster_1 Wrote:
(2018-01-03, 04:40 PM)Noob2004 Wrote: I have noticed in this update when I stand on a turret I bounce constantly and don’t stop unless I got back to standing on the main hull.

This happened before this update too

It didn’t do it for me before the update
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#30
I have been bouncing on turrets for ages, not sure what you are talking about.
[Image: eeeeeeeeeee.PNG]
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