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Poll: What do you think about the suggestion?
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Increase material cost of all weapons and fuel

#1
For now things that are good in combat are usually completely packed with weapons/engines.
On top of that there's no reason to ever use the really fuel-efficient engines that newbies tend to like a lot.

My suggestion:
  • Increase material cost of all weapon systems(APS, CRAM, PAC, lasers, missiles) to ~3x the current value
  • Until shield rework is here decrease shield power needed to ~50%, buff disruptors to 2-3x current damage
  • Increase fuel and steam material cost to 3-5x the current value

Result:
  • Optimal designs use a smaller portion of their volume on weapons, having empty space and internal compartments would be more attractive
  • Optimal designs use a smaller portion of their volume on engines, some room to play around with efficiency
  • A slight overall durability buff
  • Propulsion power draw is a bit more noticeable, speed slightly more expensive

Wouldn't break anything and would shake things up a bit IMO.
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Increase material cost of all weapons and fuel - by draba - 2017-12-19, 01:48 PM

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