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Shield rework mechanics

#1
Started another balance demo mod like the missile and laser reworks, but realized I spend way too much time on FtD so just throwing the idea here Smile

2 modes: static and reflect:
  • Neither costs battery power on hits.
  • Stacking restrictions are removed.
  • Power cost with distance isn't strictly linear, maybe something like (3 + DISTANCE)^0.5, that's 2x - 5.3x.
    That way long ranged shields still cost more but you aren't encouraged to painstakingly fit them as well as possible.

Static(molecular disruptor, matter murderer, something like that Smile):
  • Decreases payload(HE/EMP/frag/kinetic damage, HESH metric, HEAT frag damage) of all projectiles that pass through by a fixed percentage.
  • Reduction could be somewhere in the 70-90% range(STR1-10).
  • Reductions do not stack, only the strongest matters.
  • Angle doesn't matter.
  • Power cost ~50% of current shields.
This would be the generic defense that's really fast/simple to place.

Reflect:
  • Reflect chance only depends on angle.
  • Power cost is ~10x as much as static.
Reflect mechanics are fun so throwing them out would be a waste, but the massive cost makes it optional and reserved for critical parts.

Disruptor head change:
  • Disruptor heads have stats on par with composite, they need to be able to hit moderately fast things.
  • On hit disruptors temporarily disable reflect. Duration depends on payload and is reduced by shield size/strength.
  • On hit disruptors temporarily reduce static effectiveness. Duration is fixed, reduction depends on payload and is reduced by shield size/strength.
    Reduction is capped, letting through maybe ~3 times the damage of a fully functional shield.
Stronger reflect shields are disabled for less than 50% the duration of 2 weaker shields with the same power cost, to discourage stacking.

Bonus:
  • APS numbers could be reduced to ~50% and shields could be nerfed accordingly, they'd still be a massive boost but not 100% mandatory.
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Messages In This Thread
Shield rework mechanics - by draba - 2017-12-15, 12:11 AM
RE: Shield rework mechanics - by Normal69 - 2017-12-15, 10:59 AM
RE: Shield rework mechanics - by draba - 2017-12-15, 11:47 AM
RE: Shield rework mechanics - by Normal69 - 2018-01-03, 10:25 AM
RE: Shield rework mechanics - by MizarLuke - 2017-12-15, 02:38 PM
RE: Shield rework mechanics - by draba - 2017-12-15, 03:37 PM
RE: Shield rework mechanics - by Kaonicping - 2017-12-15, 03:05 PM
RE: Shield rework mechanics - by SynthTwo - 2017-12-15, 04:24 PM
RE: Shield rework mechanics - by Finnwolf88 - 2017-12-15, 05:52 PM
RE: Shield rework mechanics - by Kaonicping - 2017-12-15, 08:27 PM
RE: Shield rework mechanics - by MizarLuke - 2017-12-15, 09:03 PM
RE: Shield rework mechanics - by Eagle - 2017-12-19, 04:23 PM
RE: Shield rework mechanics - by draba - 2017-12-19, 04:40 PM
RE: Shield rework mechanics - by Eagle - 2017-12-19, 04:42 PM
RE: Shield rework mechanics - by draba - 2017-12-19, 04:51 PM
RE: Shield rework mechanics - by Eagle - 2017-12-19, 04:57 PM
RE: Shield rework mechanics - by draba - 2017-12-19, 05:09 PM
RE: Shield rework mechanics - by Gladyon - 2017-12-19, 05:15 PM
RE: Shield rework mechanics - by Eagle - 2017-12-19, 05:22 PM
RE: Shield rework mechanics - by draba - 2017-12-19, 05:55 PM
RE: Shield rework mechanics - by Eagle - 2018-01-02, 01:37 PM
RE: Shield rework mechanics - by draba - 2018-01-02, 02:04 PM
RE: Shield rework mechanics - by Eagle - 2018-01-03, 10:58 AM
RE: Shield rework mechanics - by NutterChap - 2018-01-06, 12:04 AM
RE: Shield rework mechanics - by Conundrum - 2018-01-07, 02:39 PM

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