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Laser/LAMS rework (2.15)

#26
(2017-12-14, 07:02 PM)Richard Dastardly Wrote: You missed the 360 tracker you need if autodetection is off. You can't balance around the game always giving you basic detection, because there's different levels of that. I gave an example of basic detection with single redundancy - which isn't really even enough - and how much it takes, and again it needs 4 cards for full processing - technically 3.5 cards - and I also told you exactly how much of the tank's engine that takes, so no I really am not overestimating how much 50 power is. There are other considerations than "how much engine can I cram in here & screw efficiency" for life outside tournaments.

For reference: cam 360, cam 90, laser rangefinder, radar 90 backup, IVT which I don't think needs processing power. I could use a radar 360, accept that any EMP hit is going to wipe it away & use the now redundant card for LWC processing, but that doesn't reduce the fact it's using 1/4 of the - not small by tank standards - engine. If this change was enforced as is in the default game, I'd just make mainframes maybe placeable on turrets if I felt it was too awkward to keep everything hull-mounted ( more of a consideration for tanks when half their volume is turret ) & start replacing AI connector blocks with them.

Incidentally did someone give the reworked LAMS a good test vs high-HP CRAM?

If there's no autodetection 360° can replace the 90°, it's more than enough to get a lock for trackers.
Did miss that 90° cameras aren't 1 but 2 GPP though so it's still more expensive.

For balancing trying to find some kind of metric is very helpful, while not everything can be broken down to numbers they are great for engine comparisons.
Engine efficiency is only worth worrying about in tournaments, in the campaign fuel is practically free(a maxed out refinery gives ~225 fuel/material, ~50-100 even in AotE).

I've taken a look at the tank, it uses 5 ammo processors and has some repair capability.
That means at least 5 materials/sec in combat, the engine uses ~5.5 fuel so only ~0.55 mats even in tournaments(in the campaign more like 0.1 - 0.05).
  • a 6x1x1 steam turbine and 12 batteries + an electric engine uses 0.48 materials/sec, ~50% the volume and still gives 20% more power
  • injectors with 3 times the PPV still have practically no upkeep compared to the ammo use

IMO you are worrying about the wrong things.
There's no reason to use anything but 300+ turbos, turbines or injectors and 2-300 total power is really nothing to those.
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Messages In This Thread
Laser/LAMS rework (2.15) - by draba - 2017-12-12, 03:08 AM
RE: Laser rework, aim fix - by higamerXD - 2017-12-12, 08:32 AM
RE: Laser rework, aim fix - by draba - 2017-12-12, 10:03 AM
RE: Laser rework, aim fix - by higamerXD - 2017-12-12, 10:12 AM
RE: Laser rework, aim fix - by Gladyon - 2017-12-12, 10:16 AM
RE: Laser rework, aim fix - by draba - 2017-12-12, 11:07 AM
RE: Laser rework, aim fix - by Gladyon - 2017-12-12, 11:19 AM
RE: Laser rework, aim fix - by khkpck - 2017-12-12, 10:51 AM
RE: Laser rework, aim fix - by harnas1977 - 2017-12-12, 12:07 PM
RE: Laser rework, aim fix - by Richard Dastardly - 2017-12-12, 11:54 PM
RE: Laser rework, aim fix - by draba - 2017-12-12, 12:34 PM
RE: Laser rework, aim fix - by SynthTwo - 2017-12-12, 12:38 PM
RE: Laser rework, aim fix - by draba - 2017-12-12, 12:49 PM
RE: Laser rework, aim fix - by khkpck - 2017-12-12, 01:04 PM
RE: Laser rework, aim fix - by draba - 2017-12-13, 03:12 AM
RE: Laser rework, aim fix - by Richard Dastardly - 2017-12-13, 08:36 AM
RE: Laser rework, aim fix - by draba - 2017-12-13, 11:56 AM
RE: Laser rework, aim fix - by Richard Dastardly - 2017-12-13, 09:52 PM
RE: Laser rework, aim fix - by Skyer - 2017-12-13, 01:08 PM
RE: Laser rework, aim fix - by draba - 2017-12-13, 02:42 PM
RE: Laser rework, aim fix - by MizarLuke - 2017-12-13, 03:04 PM
RE: Laser rework, aim fix - by Zuthal - 2017-12-13, 10:56 PM
RE: Laser rework, aim fix - by SynthTwo - 2017-12-14, 04:30 PM
RE: Laser rework, aim fix - by draba - 2017-12-14, 05:14 PM
RE: Laser rework, aim fix - by Richard Dastardly - 2017-12-14, 07:02 PM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-16, 05:20 PM
RE: Laser rework, aim fix - by draba - 2017-12-14, 09:46 PM
RE: Laser rework, aim fix - by draba - 2017-12-15, 03:57 PM
RE: Laser rework, aim fix - by SynthTwo - 2017-12-15, 04:44 PM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-16, 04:55 AM
RE: Laser/LAMS rework, aim fix - by IonShield - 2017-12-16, 10:13 PM
RE: Laser/LAMS rework, aim fix - by Awellner - 2017-12-17, 12:37 AM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-17, 11:43 AM
RE: Laser/LAMS rework, aim fix - by IonShield - 2017-12-17, 09:33 PM
RE: Laser/LAMS rework, aim fix - by Softie - 2017-12-18, 12:48 AM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-18, 10:05 AM
RE: Laser/LAMS rework, aim fix - by SynthTwo - 2017-12-19, 07:06 PM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-19, 08:10 PM
RE: Laser/LAMS rework, aim fix - by SynthTwo - 2017-12-20, 03:33 AM
RE: Laser/LAMS rework, aim fix - by Normal69 - 2017-12-20, 09:38 AM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-20, 10:21 AM
RE: Laser/LAMS rework, aim fix - by Normal69 - 2017-12-20, 10:43 AM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-20, 10:54 AM
RE: Laser/LAMS rework, aim fix - by SynthTwo - 2017-12-20, 05:13 PM
RE: Laser/LAMS rework, aim fix - by MizarLuke - 2017-12-20, 08:46 PM
RE: Laser/LAMS rework, aim fix - by tingtung - 2018-01-01, 12:23 PM
RE: Laser/LAMS rework (2.12) - by draba - 2018-01-06, 01:17 AM
RE: Laser/LAMS rework (2.15) - by Lincrono - 2018-05-28, 02:43 AM
RE: Laser/LAMS rework (2.15) - by draba - 2018-05-28, 05:03 PM
RE: Laser/LAMS rework (2.15) - by Lincrono - 2018-05-29, 06:24 AM
RE: Laser/LAMS rework (2.15) - by LAG_MASTER115 - 2018-06-27, 07:11 PM
RE: Laser/LAMS rework (2.15) - by Fernir - 2018-06-27, 08:02 PM
RE: Laser/LAMS rework (2.15) - by khaz - 2018-06-29, 11:13 PM

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