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Should the Naval AI be simpler?

Terrain avoidance, and possibly friendly avoidance are also needed. I typically get the naval AI to work, particularly for thrustercraft. Naval AI works good for fast, fast-turning things.
(2017-04-20, 06:54 PM)Hikari Wrote: I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast

Messages In This Thread
Should the Naval AI be simpler? - by Shaun - 2017-12-11, 10:07 PM
RE: Should the Naval AI be simpler? - by MizarLuke - 2017-12-13, 02:28 PM

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