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V2.1 [dev test and development only]

#31
(2017-12-06, 05:29 PM)benzo711 Wrote: Apparently LWCs not placed on the turret itself won't control the weapon anymore. Bug?
Also any turrets on turrets won't aim. (I think it's because the horizontal turret thinks it doesn't have any weapons on it so therefore doesn't aim.)

Could you provide a blueprint that show the problem?
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#32
Video 
(2017-12-06, 03:56 PM)Beastman Wrote: Noticed an issue last night where texture glitching on character models, guns etc especially in multiplayer caused me a migraine. (Confirmed bug with a friend.)
Is this fixed in this latest version?

Here is a video. I've downloaded the devtest branch and its the same. Forgot to say the designer is fine, this only happens in the campaign or multiplayer.

[video=youtube]https://youtu.be/8wefKnLeaco[/video]
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#33
@Glaydon


Attached Files
.blueprint   Crappy turret to prove bug.blueprint (Size: 35.66 KB / Downloads: 26)
"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
Yay. I'm happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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#34
I found an interesting bug, where if you give this blueprint a target so the guns are close together
   
(like this)
the laser will hold fire due to fail safe (even if the fail safe is only set to check a single line in front of it)
the cannon will sometimes do it too.


Attached Files
.blueprint   test platform f.blueprint (Size: 105.83 KB / Downloads: 25)
Builds things*
*Quality Varies

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#35
A lot of awesome work, I love them, Gladyon.

I found strange behavior with pistons.
1. Set game speed to x0.1
2. Make piston velocity to 2.0m/s
3. Set game speed to x1.0
4. Piston velocity suddenly becomes into 0.2m/s
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#36
Video 
Spinblocks on spinblocks on wheels on land. (Because we all know someone is going to attempt a walker.) Obviously something still not quite right...

[video=youtube]https://youtu.be/OFKmKt7Qt0I[/video]
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#37
pistons seem to get distorted when you stack too many on top of one another


Attached Files Thumbnail(s)
   
Builds things*
*Quality Varies

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#38
(2017-12-06, 05:29 PM)benzo711 Wrote: Apparently LWCs not placed on the turret itself won't control the weapon anymore. Bug?
Also any turrets on turrets won't aim. (I think it's because the horizontal turret thinks it doesn't have any weapons on it so therefore doesn't aim.)

A LWC placed next to the turret works as usual.
A LWC can only control a turret if the turret has at least a weapon on it.

Try the attached blueprint against a flying squirrel (look fast, the squirrel will destroy the raft very fast...).


Attached Files
.blueprint   vehicle.blueprint (Size: 38.66 KB / Downloads: 25)
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#39
(2017-12-06, 08:22 PM)sosu2357 Wrote: A lot of awesome work, I love them, Gladyon.

I found strange behavior with pistons.
1. Set game speed to x0.1
2. Make piston velocity to 2.0m/s
3. Set game speed to x1.0
4. Piston velocity suddenly becomes into 0.2m/s
Thanks!
I reproduced the bug, it will be fixed soon.


(2017-12-06, 08:54 PM)Albino Wrote: pistons seem to get distorted when you stack too many on top of one another
How the hell did you managed to do that???
I tried but failed...
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#40
(2017-12-06, 07:23 PM)Albino Wrote: I found an interesting bug, where if you give this blueprint a target so the guns are close together

(like this)
the laser will hold fire due to fail safe (even if the fail safe is only set to check a single line in front of it)
the cannon will sometimes do it too.

Does it have the same behaviour in 2.03?
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