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asynchronous loading of the game/loading screen (for game startup).

#3
It's Unity, but it's not loading the scene that takes some time, it's unpacking the textures and loading all the assets from the HDD.
And it's already done in another thread, which is why FtD starts a lot faster than it used to be, and also why you do not have access at once to all the recorded prefabs if you rush to the designer, they haven't yet had enough time to load...

That said, I agree that if FtD would be a bit more responsive while starting it would be good...
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RE: asynchronous loading of the game/loading screen (for game startup). - by Gladyon - 2017-11-30, 11:01 PM

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