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asynchronous loading of the game/loading screen (for game startup).

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I know FtD has loading screens. I am just talking about starting up the game.

I was just thinking about it. When loading a normal scene in a game engine (synced), it forces all power to go to the loading. This results in a windows "crash" error when loading a lot. Why isn't asynced loading used while loading the game? this way it looks a bit better and the windows error msg should not occur.

I don't know which engine FtD uses. If it's unity, maybe check this out:




I think it would be about the same for other engine's. This way, people also know if the game is actually doing something/actually loading and not just crashing for real.
PC's are heavely overrated. Just overclock a calculator.
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asynchronous loading of the game/loading screen (for game startup). - by TheMustashMan - 2017-11-30, 06:35 PM

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