Not a member yet? Why not Sign up today
Create an account  

  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Marauder Causing Lag

#1
After the recent update, the marauder has been causing lag each time I turn towards it. After scrapping it, the lagging remains as if it is still there.

is there something wrong with the blueprint or is it just unexplainable?
- - - - - -- - - - { incoming transmission...} - - - -- - - - - -

Hours: 650

Skill level: Questionable

Intelligence: Predictable

Appearance: Memorable
Reply

#2
Its mostly know already, its not the marauder itself its the amount of simple weapons that cause lag now
There is always a weak-spot if you search Hard enough.

If you fire enough AP at that shield, at some point you're going to come through.

There is no "best" I wouldn't even say there is anything universally good, Good is subjective, I find everything bad even if it's in theory good against this or that.

Reply

#3
Too many small moving parts. simple lasers are fine, and maybe autocannons, but small and large cannons are horrible for lag.
(2017-04-20, 06:54 PM)Hikari Wrote: I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
Reply

#4
(2017-11-20, 02:52 PM)MizarLuke Wrote: Too many small moving parts. simple lasers are fine, and maybe autocannons, but small and large cannons are horrible for lag.

Ooohk. That's why! I've been wondering this myself!
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)