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Token of territory negotiation (107-barrel 500mm 8m cannon system)(10k block warning)

#1
We have a 100-barrel cram monster but now there´s an APS monster as well.

Less blocks, smaller stalk, faster firing...but less damage per shell and it´s volatile, as one can imagine when its crammed to the max with HE Shells haha.



[Image: iXkpGQS.jpg]

Have fun experimenting!


Attached Files
.blueprint   Token of territory negotiation.blueprint (Size: 520.71 KB / Downloads: 65)
Never sail out to far on the daft raft.
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#2
Oh lords.... another one..... lol

You are almost entirely the reason I have a 'fun but impractical' folder in my cannon raft folder Mr Char_charodon

(2017-09-13, 08:13 PM)Char_charodon Wrote: We have a 100-barrel cram monster but now there´s an APS monster as well.

Less blocks, smaller stalk, faster firing...but less damage per shell and it´s volatile, as one can imagine when its crammed to the max with HE Shells haha.



[Image: iXkpGQS.jpg]

Have fun experimenting!
********************************
(Is in your ship, stealing your turrets!)

Mods/extra blocks

After Cataclysm (and the separate 'railings' mod as well)
Dynamic Kinetics Simple Re-skin (armored glass)
Wrought Iron Armor
Structural Foam
Aero-alloy
More Corners 0.3
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#3
mainly writing here to look it up from home, but yes, searching my chin on the floor, wondering how could I make it fly...
From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
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#4
(2017-09-14, 12:03 PM)Normal69 Wrote: mainly writing here to look it up from home, but yes, searching my chin on the floor, wondering how could I make it fly...

Just place it on the ship and shoot from it and your ship will fly.
"Stay alive, stay active, and get as much practice as you can." - Francis Albert Sinatra
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#5
(2017-09-14, 01:27 PM)Iladge Wrote:
(2017-09-14, 12:03 PM)Normal69 Wrote: mainly writing here to look it up from home, but yes, searching my chin on the floor, wondering how could I make it fly...

Just place it on the ship and shoot from it and your ship will fly.

propulsion included
primum non nocere
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#6
(2017-09-14, 01:27 PM)Iladge Wrote: Just place it on the ship and shoot from it and your ship will fly.

You are genial.
I should simply dock it - no recoil at all.
Thank you!
From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
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#7
(2017-09-15, 09:20 AM)Normal69 Wrote:
(2017-09-14, 01:27 PM)Iladge Wrote: Just place it on the ship and shoot from it and your ship will fly.

You are genial.
I should simply dock it - no recoil at all.
Thank you!

No, you are genious! I would test this as soon as I can!

UPDATE: Oh my, this is works!!!
"Stay alive, stay active, and get as much practice as you can." - Francis Albert Sinatra
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#8
Is anyone gonna make an airship with 1 of these, 1 of the CRAM version, along with comparable laser, PAC, and missile systems? I would love to see that....
(2017-04-20, 06:54 PM)Hikari Wrote: I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
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#9
I thought the CRAM one was scary. This is on another level of dakka-spam.
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#10
I wonder if you could put 4 of these on the 4 bottoms corners of a cube and see how high it would go.
"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
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Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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